[Coming Soon] VDBWizard: Advanced VDB creation tool for Daz Studio [Commercial]
EZ3DTV
Posts: 1,599
PRODUCT DESCRIPTION
VDBWizard is a complete volumetric content generator for Daz Studio. It produces OpenVDB density and emission grids that
drop straight into Daz scenes through DIM, ready for Iray rendering. Generate clouds, fog, smoke, sparkles, atmospheric
haze, weather effects, and fluid simulations from inside a single Avalonia application that runs alongside Daz Studio.
The wizard reads your scene terrain and camera, then places volumes that respect the geometry and the framing you have in
mind. Sliders control every aspect of generation, from voxel size to noise texture to particle count, with no hidden caps.
A live GPU raymarching preview shows you exactly what Iray will produce before you commit to a render. When you are happy
with the look, click Inject to Daz and the volume lands in your scene as a DUF reference, ready to render.
VDBWizard is built for Daz artists who want production quality volumetric effects without leaving the Daz workflow. Every
preset saves complete project state, every output is portable across machines, and every mode targets a specific
volumetric look from photoreal cumulus clouds to swirling fluid plumes to scattered atmospheric sparkles.
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BULLET POINTS
Generate full OpenVDB density and emission volumes from inside Daz Studio
Live GPU raymarching preview shows the final look before injecting
Camera aware cloud, fog, and atmosphere placement that follows scene framing
Standalone Avalonia application launches from a Daz toolbar button
Smoke modes for surface fog, room fog, atmospheric haze, fog walls, and weather
Cloud mode for cumulus and stratus skies populated above your terrain
Swarm modes for blob clusters, ground fog drifts, and scattered cloud puffs
Eulerian fluid simulation for cohesive swirling smoke plumes
Particle simulation for wispy fuzzy plume character
Fire and sparkle modes for embers, glowing dust, and emission effects
Weather generation for rain, snow, and dust storm volumes
Slider driven controls with no hidden caps or silent clamps
Save and load complete project state across machines and drives
Iray ready output with proper density and emission channels
Installs through DIM with no manual file copying required
Includes PDF user manual and Daz toolbar setup script
Once you understand the fundamental aspects, the artwork that can come out of this is vast and unlimited.
VDB Wizard can make animated VDBs if you want to "manually create frames" which can be a tedious and imprecise undertaking, but it does make stills easily and without much effort once the basics are understood.
Search for live 4k VDBWizard streams @EZ3DTV on YouTube shortly after the Daz Studio Store release date (you will need these). They will greatly simplify using VDBWizard on your own.
Come join the live YouTube video tutorial chat and get your questions answered. The manual is very helpful, but the videos are a fast-track to mastering the program and its many features.
Enjoy this groundbreaking adventure into VDB authoring for Daz Studio!
Sincerely,
EZ3DTV

Comments
You probably already know. VDBs are terrible slow while rendering in Daz Studio, unless you have a supercomputer.
I already abandoned all my already purchased VDBs assets, because of that.
VDBWizard provides users with the tools to make VDBs that "fit" you scene.
Most VDBs made for Daz Studio are optimized for general use. When you can make your own VDBs you can tailor them to fit your processing needs and not be locked into something made for general use.
Being able to adjust the voxel and radii sizes of VDBWizard's VDBs yourself means you could maybe start using them in your own limited way again.
I must admit, while I haven't used VDBs much, when I did, I didn't have any issues doing an animation with lots of instanced VDB clouds
i never had problems with VDBs bought on the daz store. I had a 2080ti and now a 4090 for context!
That explains a lot. 4090 is great for VDBs. Enjoy
Yup! There are clouds in VDBWizard!
I am not sure if way back my 1080ti could handle VDBs but a 4090 can handle just about anything!
The way I work is I usually create my scene and adjust lighting and add VDBs last. VDBs are almost always the thing that pushes my video ram over, because they are always last. So I have to ask, do I need all the extra stuff or my VDB? I usually can find things in the scene I don’t really need there so my VDBs can fit.
The problem with my laptop and RTX 4070 is whenever I add VDB to the scene, the rendering time is so long,
that I have no patience enough to wait for the rendering end, so I skip using VDBs and I am enjoying using Daz Studio
with the other scenes.
Many Daz Store VDBs come in both high- and low-resolution versions. VDBWizard can output both very high and very low-resolution versions and the camera culling feature and ground contouring allows for less of a voxel footprint. Would that be enough in your case? Well, some scenes are comprised of only a shallow VDB, a plane, a figure and a HDRI.
If the VDB fits into your graphics card, a 4070 should rip right through it. I would say 20 minutes to an hour tops for a very large 2 or 4k image?
Glad, you pointed it up. 20 minutes of rendering is too long for me.
That's 20 minutes only when the scene also has two or more Genesis 9 figures, many highly detailed props and a detailed environment, an Ultra Scenery landscape and biome with many thousands of instances and an 8-24k HDRI with massive mesh lighting. A scene like this can take 2-8 hours to create, so 20 minutes to get a butter-smooth and perfectly transparent VDB is appropriate.
Road of Mists
There are 5,000 individual VDBWizard VDBs in this scene culled to the camera frustrum and it took 10 minutes to render up to around 20,000 iterations at 4k on a 5090.
You have great graphics card 5090, so you apparently adjusting your products to it.
Have fun developing your further assets.
I try and adjust my products so all users can use them with their own hardware, within reason.
Not all features are avalable but enough scalability, graceful degradation, level of detail (LOD) and accessibility to make it worthwhile.
Looking forward to this.
Thanks RandWulf, you won't be disappointed and it will be updated over time as users request new features. Buy it once, own it forever... Coming soon!