Question about "EArkham Daz Studio Helper Props"

Fae3DFae3D Posts: 2,905

I have a difficult time getting depth of field set up in my renders.  I see that "EArkham Daz Studio Helper Props" is on sale today, and it mentions having a helper specifically for DOF.  Does anyone have this that could let me know how it works?  Is it something that you have to set up differently for each camera, or can you just parent it to any camera and it shows you where the blurring begins?

Comments

  • jmucchiellojmucchiello Posts: 1,312

    I don't know the asset. I've seen it. But never needed it. DoF isn't hard.

    1. Hide everything in the scene except the camera and the subject(s) you want to be in focus.
    2. go into top view (assuming the scene isn't completely topsy turvy weird) and select the visible objects and the camera. center the view on them all. (the square with the dot in the middle in the view does this).
    3. In Display/Scene View/Line Of Sight parameters for camera set Sight Line Opacity to near 100%
    4. In Display/Scene View/Field Of View parameters set FOV Opacity to near 100% and FOV Length to something really high
    5. There should be a rhombus in the field of view. Put that rhombus around anything you want in focus.
      1. If the rhombus is too big (Or isn't a rhombus, reduce F-Stop in the Camera parameters)
      2. If the rhombus is too small, increase F-Stop.
      3. For extreme closeups or extreme long shots, you probably want to change Focal Length in combination with F-Stop.

    And that's about it. It will require some playing with. But gaining proficiency just requires repetition.

  • Fae3DFae3D Posts: 2,905

    jmucchiello said:

    I don't know the asset. I've seen it. But never needed it. DoF isn't hard.

    1. Hide everything in the scene except the camera and the subject(s) you want to be in focus.
    2. go into top view (assuming the scene isn't completely topsy turvy weird) and select the visible objects and the camera. center the view on them all. (the square with the dot in the middle in the view does this).
    3. In Display/Scene View/Line Of Sight parameters for camera set Sight Line Opacity to near 100%
    4. In Display/Scene View/Field Of View parameters set FOV Opacity to near 100% and FOV Length to something really high
    5. There should be a rhombus in the field of view. Put that rhombus around anything you want in focus.
      1. If the rhombus is too big (Or isn't a rhombus, reduce F-Stop in the Camera parameters)
      2. If the rhombus is too small, increase F-Stop.
      3. For extreme closeups or extreme long shots, you probably want to change Focal Length in combination with F-Stop.

    And that's about it. It will require some playing with. But gaining proficiency just requires repetition.

    Thank you very much, I'll give that a try! ^_^

Sign In or Register to comment.