Script for rotating, bending, twisting long chained bones
Lonesome Cowboy
Posts: 164
Hello,
For years now, I’ve been trying to solve the following problem: You have a rope or an object with a very, very large number of bones arranged sequentially - a tail, a snake, an octopus tentacle. And you have to bend, twist, and side-bend them all... it’s a real hassle.
Now i got the solution:
1. Load the object and select the desired starting point in the Scene tab.
2. Double-click the script.
3. Enter the desired values into the dialog box.
4. The object should now bend, twist or moving side in the specified manner, starting from that selected point. You have to try which movements on which figure work or not.
5. It may not work on Genesis-Figures
Before everyone starts singing my praises: I had actually started working on this script quite some time ago, but just today I had the idea to ask
Claude.ai if it could handle DAZScript.
AND IT CAN!!!
After about 10 failed attempts, Claude.ai finally managed to get the script up and running. I never could have written this entirely on my own, since I only have basic knowledge of DAZScript and the course with Mike D. was a long time ago.
I didn't encrypt it because the main work was from claude.ai and only less people are able to understand the code. So it's free for you, but please don't sell it for money.
And don't worry about the screenshots. It's all translated into english now. Even the code comments, but no guarantee ;-)

