Stopping Geoshell movements/conforms?
I use products like geoshell masks and was wondering if there was a way to keep them from morphing or moving when a character's expression changes. I know why they do for larger joints, but perhaps I could do something like in this case for a mask, to make it look more normal and not weird when they character moves their eyebrows? Thanks

Comments
No, because a Geometry Shell is a live copy of the base item - it can have its own materials, and a Push Modiifier, but the basic shape is derived from the current shape of whatever it shells. If you want to adjust the hsape independently then you need a separate item, which could be a fitted figure if you wanted it to mostly follow with the odd override, or a parented prop.
Okay, thanks