Timeline not saving all changes between frames: known/old??
greywolf
Posts: 141
Greetings, I don't know if this is a known/old issue and I don't know if I framed it properly in the subject.
BACKGROUND: I'm starting to do multiple shots for a scene by saving them in the timeline instead of creating discrete files for each shot. I'm not animating any of this -- or I don't plan to -- so whatever happens between keys is inconsequential, from my POV. I just want to:
* create my initial scene, at frame 0. Good so far.
* put the slider ahead by 5 frames and reposition. This is where I begin to run into some absolutely maddeningly time-wasting problems.
* [repeat the 5-frame slider positioning and it just gets worse].
Outside of what I feel is a known issue where some of the simplified pose sliders (grasping hands, etc.) as well as applying regional poses from the pose library don't seem to save their data in a keyframe, I am also having an issue where a translation or rotation (set) will affect the PREVIOUS key frame.
As I said: Maddeningly time-wasting. I've had to restart my flow multiple times after getting things just so.
Do I need to explicitly set key frames at the boundary for each shot or some such?
I have it set up to track Translation/Rotation/Shape/Other/Alias;; should I also check Hidden?
ALSO: Some modifications I make to my figure's pose do not seem to make it into the history list, and sometimes the right-click mid-motion does not reset the affected items to where they were before I started moving them "this time".

Comments
at some stage hidden bones stopped appearing on the timeline and needed refreshing once unhidden
possibly 4.19 onwards I am unsure
also it interpolates between every keyframe not loaded unless you click the add keyframe at the bottom at the top of the hierarchy each frane
in otherwords anything loaded with a value of zero gets keyframed from the previous pose and the next pose
pose keyframes such as expressions and things like arms up/down are their own special PITA often not being deletable and needing zeroing each adjacent frame
If a property has keys in two or more frames then, by default, DS wiil try to smoothly interpolate between the values and beyond them - that means that if a property is keyed in frame 0, was OK at that value in frame 5, but is changed in frame 10 then DS will try to smooth the transition over the 0 to 10 range, changing the value in frame 5 in the process. Selecting everything in each frame you are using and clicking the Add key button wil avoid this. Another option is to chnage the default key type, to constant, so that no smoothing is done - the value from frame 0 will then apply until you change it explicitly in frame 10. Setting the default timeline interpolation to linear - Daz 3D Forums
Fair news. Thank you.