Wet Look

Wasn't sure where to put this as I don't know if such a product exists or not.

I need something that I can apply to any hair or clothing to give a wet look for G8 both M and F. The body I have no isue with using Wet Body Filament.

I have various products such as Iray WetFX 2 and WetFX Decal & Shader Kit but none of them seem to work properly, unless I'm completely screwing things up when applying them. I mean, I can apply the decals but they don't seem to affect translucency of the clothing (in this instance it's Pack Leader shirt).

Anyone have any links, tips or advice?

 

TIA.

Comments

  • felisfelis Posts: 6,223

    I don't think you can change translucency of clothing by adding something on top, whetner geoshells nor decals.

    What you can do is increase translucency and refraction, though best with a texture, else it will be uniform. The texture should be gray-whiter gray (the more white, the more translucent/refraction it gets.

  • garrett_3dgarrett_3d Posts: 195

    Ah, I need to fiddle with refraction as well. To be fair, I can get away with uniform effect as the character has been thrown into a swimming pool so his clothes are soaked. Thanks, I'll go and have a play.

  • 3DIO3DIO Posts: 204

    I don't know of any specific product, but due to the way Daz Studio works, each element allowing different shaders and texture means that even if you were to set the shader setting of, say, the face to shiny and reflective in order to simulate wetness, the Fibermesh eyebrows would stay looking bone dry unless you were to adjust the materials of the eyebrows to match as well (by making them also shiny and reflective).

    With hair, although I've never tried this yet myself, I suspect strand based hair would be the way to go since you can edit the clump of the hair and adjust the reflectivity and shinyness to make it look wet, regardless of how the vendor originally set it up.

    And finally with clothes, in order to make them look wet, you basically need to make them darker, shinier and more reflective.  There's a product I bought the other day that also handles transparency when clinging tight to the skin, but I've not been able to play wiht it yes since I've no dForce at the moment.

    But in a nutshell you appear to be asking for something that automates all of these tasks.  I don't know of one, but there's nothing to stop you adjusting each element of the character manually to do the exact same thing.

     

  • garrett_3dgarrett_3d Posts: 195

    Cheers smiley

  • felisfelis Posts: 6,223

    For a wet look you might also want to get it more glossy, as the water in the clothes (or skin) will reflect more.

    Can be done by lowering glossy roughness or lower roughness in dual lobe.

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