So, FluidOS doesn't work in DS 2026, right? Any way to "bake" it into regular geometry and morphs?
Weird question perhaps but I would like to animate with Fluidos and then render it using my 5090 in DS 2026 but that's not really possible, right?
Is there any way to sort of export out of fluidos the data in the form of geometry and per frame morphs with the keys baked to the timeline so that it can be opened up in DS 2026?

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Or alternately, let's say a fluidos simulation that would run for 100 frames, every frame of the simulation would be baked out as a unique per frame model and then they would be keyframed to be in the scene for 1 frame. Is such a thing possible? It would be nice to have that as an option and it would make fluidos usable in DS 2026.