Daz to 5.7 Full Walkthrough - Control Rig, Physics Asset, and more
Visual Sculpt
Posts: 5
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Visual Sculpt
Posts: 5
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THis is awesome tyvm! I'm primarily a Unity dev but the time feels right to start dipping my toes in the Unreal pond.
Very helpful tutorial perfect for G9, when tried it for G8 using the export option of converting to UE5 skeleton, the character neck bone rotations were incorrect, and the control rig bugged at the feet joints caused by the metatarsal bones which are not present in mannequin skeleton, have to use the imported skeleton for G8 (imported mesh is skinned to this which has been converted to mimic UE5 Quinn, but still not identical to UE5 skeleton e.g. neck bone rotations) and retarget animations from UE5 skeleton to the new skeleton created after importing G8 character.
character skin materials are still uglier than they are in Daz studio
maybe in UE4 it'd be slightly better but in UE5 it's exactly like plastic dolls
converting them to toon characters would look better than the imported skin
but even metahuman skin does not look much better, they look very cheap in most situations,
and very poor performance anyone using Metahumans for games is not playing their games
Daz to Unreal is decent for NPCs after optimizations and used in some lighting settings
why we can't beat the AI generated realism of their 2D animated films
why nobody mentioned the Daz to Unreal discord server https://discord.com/channels/664691512512086016/785066472849408010
my AI copilot found this secret channel with lots of useful info like how to export geograft morphs with DTU plugin