Clothing Hangers: is the autofit dialog box supposed to open?

ElorElor Posts: 4,088

Hello,

I'm speaking about this product: https://www.daz3d.com/clothing-hangers-for-genesis-9-and-genesis-8-dforce-clothing

I tried to load a hanger from the 'Hanger then clothes folder' and then I followed the three steps in it:

  1. Chose a hanger
  2. Load a Genesis 8 or 9 clothing

At step 2, the clothes are supposed to align themselves and in a way, they are doing it, but the autofit dialog box will appear each time.

Is it supposed to happen?

Post edited by Elor on

Comments

  • barbultbarbult Posts: 27,471

    I see the same thing. Honestly, I've had no luck with this product at all.

  • ElorElor Posts: 4,088

    Thank you!

  • BejaymacBejaymac Posts: 2,002
    edited April 14

    Autofit triggering like that is normal.

    When they were developing G2 they had to add the "preferred base" system to DS, as without it every conforming item you fitted to it would trigger autofit.

    The hangers are a "base figure" and the clothing you are using has a "preferred base" of G8/G9, so as they don't match DS has no choice other than start autofit.

    Post edited by Bejaymac on
  • Lyrra MadrilLyrra Madril Posts: 284

    if you use the g8 hanger and load the g8 clothing onto it, it should just click on. I've never had it trigger the autofit dialog. Ditto for g9 clothing on the g9 hanger.

    Now if you use g8 clothing on the g9 hanger (or vice versa) it will trigger the conversion. Also, some of the hangers have wholly custom rigging (the pants hangers) or no rigging at all (the prop format hangers). I couldnt figure out a way to smash the clothing flat and get it into the pants hanger to drape, and the prop hangers are there for people who just want props for decor.

    The hanger contains the rigging from g9/g8 respectively and it is aligned to the character location so if you use the right combination of clothing and hanger it should just do the thing.  I'm told that smart content mixes it up a little sometimes - so you might want to go to regular content view and make sure you have grabbed the correct hanger(s) for your purpose. When a PA makes a thing, they don't have smart content (which relays on metadata made during the store packing process) so when in doubt look at the actual file folders which are what the creator was using while they built.

    I hope that helps clear up some of the issues! 

    (and sorry for being late to this post .. the search here is um. Challenging)

    LM

     

  • crosswindcrosswind Posts: 10,241

    As long as the hanger is a Figure but with no proper metadata of Auto-Fit Base assigned, Auto-Fit always popps up when loading wearables on to it.

    Either make the hangers as Props or assign correct Auto-Fit Base to the hangers of different Genesis versions when PAs save the Figure Assets ...

    Or, simply ignore Auto-Fit dialogue will also do from users' perspective ~~

  • barbultbarbult Posts: 27,471
    edited June 14

    Lyrra Madril said:

    if you use the g8 hanger and load the g8 clothing onto it, it should just click on. I've never had it trigger the autofit dialog. Ditto for g9 clothing on the g9 hanger.

    Now if you use g8 clothing on the g9 hanger (or vice versa) it will trigger the conversion. Also, some of the hangers have wholly custom rigging (the pants hangers) or no rigging at all (the prop format hangers). I couldnt figure out a way to smash the clothing flat and get it into the pants hanger to drape, and the prop hangers are there for people who just want props for decor.

    The hanger contains the rigging from g9/g8 respectively and it is aligned to the character location so if you use the right combination of clothing and hanger it should just do the thing.  I'm told that smart content mixes it up a little sometimes - so you might want to go to regular content view and make sure you have grabbed the correct hanger(s) for your purpose. When a PA makes a thing, they don't have smart content (which relays on metadata made during the store packing process) so when in doubt look at the actual file folders which are what the creator was using while they built.

    I hope that helps clear up some of the issues! 

    (and sorry for being late to this post .. the search here is um. Challenging)

    LM

    Loading from the Content Library doesn't fix any of the issues that I can see. Loading the hanger and clothing from the Content Library still brings up the Autofit dialog. Did you actually test that with the delivered product before suggesting that it would avoid the Autofit dialog? 

    The worst problem that I continue to see is that the clothing falls through the hanger. I have tried different hangers and different clothing. I have yet to find a combination that works. It's a great idea, but the execution totally fails for me.

    In contrast to clothing that falls through hangers, some clothing has a dForce Modifier Weight Node that prevents part of the clothing from simulating. In that case, if the neckline area has dForce mapped out, the garment does not fall to the hanger at all, which is also a problem.  

    The attached screenshot is "Wood Hanger for G9 DForce Clothing" and the dress from "dForce 2-in-1 Ruffled Maxi Dress for Genesis 9". The hanger was loaded first and the dress was loaded onto the hanger. Then I simulated with default simulation settings. The dress fell through the hanger.  

    If I am doing something wrong, I will be very happy to receive instruction for how to do it correctly.

    Edit: I added a third image to show that the dress and hanger were not intersecting at all before simulation.

    Screenshot 2026-06-14 012015 Simulated clothing falls through hanger.png
    979 x 772 - 207K
    Screenshot 2026-06-14 012239 Hanger and Clothing at Base Resolution Mesh.png
    1713 x 1416 - 611K
    Screenshot 2026-06-14 013938 Before Simulation.png
    1708 x 1673 - 784K
    Post edited by barbult on
  • crosswindcrosswind Posts: 10,241
    edited June 14

    barbult said:

    Lyrra Madril said:

    if you use the g8 hanger and load the g8 clothing onto it, it should just click on. I've never had it trigger the autofit dialog. Ditto for g9 clothing on the g9 hanger.

    Now if you use g8 clothing on the g9 hanger (or vice versa) it will trigger the conversion. Also, some of the hangers have wholly custom rigging (the pants hangers) or no rigging at all (the prop format hangers). I couldnt figure out a way to smash the clothing flat and get it into the pants hanger to drape, and the prop hangers are there for people who just want props for decor.

    The hanger contains the rigging from g9/g8 respectively and it is aligned to the character location so if you use the right combination of clothing and hanger it should just do the thing.  I'm told that smart content mixes it up a little sometimes - so you might want to go to regular content view and make sure you have grabbed the correct hanger(s) for your purpose. When a PA makes a thing, they don't have smart content (which relays on metadata made during the store packing process) so when in doubt look at the actual file folders which are what the creator was using while they built.

    I hope that helps clear up some of the issues! 

    (and sorry for being late to this post .. the search here is um. Challenging)

    LM

    Loading from the Content Library doesn't fix any of the issues that I can see. Loading the hanger and clothing from the Content Library still brings up the Autofit dialog. Did you actually test that with the delivered product before suggesting that it would avoid the Autofit dialog? 

    The worst problem that I continue to see is that the clothing falls through the hanger. I have tried different hangers and different clothing. I have yet to find a combination that works. It's a great idea, but the execution totally fails for me.

    In contrast to clothing that falls through hangers, some clothing has a dForce Modifier Weight Node that prevents part of the clothing from simulating. In that case, if the neckline area has dForce mapped out, the garment does not fall to the hanger at all, which is also a problem.  

    The attached screenshot is "Wood Hanger for G9 DForce Clothing" and the dress from "dForce 2-in-1 Ruffled Maxi Dress for Genesis 9". The hanger was loaded first and the dress was loaded onto the hanger. Then I simulated with default simulation settings. The dress fell through the hanger.  

    If I am doing something wrong, I will be very happy to receive instruction for how to do it correctly.

    Edit: I added a third image to show that the dress and hanger were not intersecting at all before simulation.

    I don't think you did anything wrong ~  I could reproduce the issue.

    The culprit is that there're some settings of dynamic surfaces partially remained on the hanger for some reason... The hanger shouldn't have been set as a dForce item with dynamic surfaces anyway (or at most set as a dForce item with Static Surfaces... if really needed.)

    If you Remove dForce Modifier... from the hanger, the issue will be gone.

     

    SNAG-2026-6-14-000.png
    2560 x 1392 - 839K
    Post edited by crosswind on
  • barbultbarbult Posts: 27,471
    edited June 14

    @crosswind you are the most awesome Daz detective!

    Yes, now I see that the main part of that wooden hanger (the shoulder part) has Visible in Simulation set to Off in surface settings. No wonder everything falls through! How could this ever pass testing? (I ask that question of a lot of Daz products, actually.)

    It makes no sense to me why these hangers are rigged with bones either. It is not necessary to fit any clothing to the hanger. As an experiment, I converted that wooden hanger to a prop and it worked properly. I did add a Static dForce modifier to that prop, so I could increase friction if necessary. Now that you have solved the mystery, I can just fix the existing hanger objects to turn simulation on for the main part of the hanger. Oh, but I would also have to fix the Scene IDs to avoid that Autofit issue. Making the hanger a simple prop avoided that Autofit issue, too. Thank you so much for figuring out the source of these problems.

    Edit: It appears that the hanger material presets were not saved without simulation data, so they reset the wooden shoulder part to Visible in Simulation Off again. The troubles compound. I wonder, if I removed simulation data entirely from the hanger and resaved the asset, would the material preset be able to put it back? It's too late in the night for me to try that now. 

    Edit 2:There are simple props in the product, but the wooden hanger prop I looked at also has the Visible in Simulation error. However, it does avoid the Autofit dialog popup. 

    Post edited by barbult on
  • WendyLuvsCatzWendyLuvsCatz Posts: 41,477

    I don't have it but the reason it's rigged is the likely same reason I create clothing on hangers by draping stuff on a figure posed with it's arms by its side, export that as an obj then drape that obj shape on a hanger

  • jmucchiellojmucchiello Posts: 2,040

    WendyLuvsCatz said:

    I don't have it but the reason it's rigged is the likely same reason I create clothing on hangers by draping stuff on a figure posed with it's arms by its side, export that as an obj then drape that obj shape on a hanger

    I'm an OBJ noob. When you say "export that", you are only referring to the clothing, right? When it imports, it just a prop. Do you have to add a dynamic dForce modifier so it will "drape [...] on a hanger"?

  • crosswindcrosswind Posts: 10,241

    barbult said:

    @crosswind you are the most awesome Daz detective!

    Yes, now I see that the main part of that wooden hanger (the shoulder part) has Visible in Simulation set to Off in surface settings. No wonder everything falls through! How could this ever pass testing? (I ask that question of a lot of Daz products, actually.)

    It makes no sense to me why these hangers are rigged with bones either. It is not necessary to fit any clothing to the hanger. As an experiment, I converted that wooden hanger to a prop and it worked properly. I did add a Static dForce modifier to that prop, so I could increase friction if necessary. Now that you have solved the mystery, I can just fix the existing hanger objects to turn simulation on for the main part of the hanger. Oh, but I would also have to fix the Scene IDs to avoid that Autofit issue. Making the hanger a simple prop avoided that Autofit issue, too. Thank you so much for figuring out the source of these problems.

    Edit: It appears that the hanger material presets were not saved without simulation data, so they reset the wooden shoulder part to Visible in Simulation Off again. The troubles compound. I wonder, if I removed simulation data entirely from the hanger and resaved the asset, would the material preset be able to put it back? It's too late in the night for me to try that now. 

    Edit 2:There are simple props in the product, but the wooden hanger prop I looked at also has the Visible in Simulation error. However, it does avoid the Autofit dialog popup. 

    @barbult No problem !

    And I also think making it as a Prop should be good enough. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,477

    jmucchiello said:

    WendyLuvsCatz said:

    I don't have it but the reason it's rigged is the likely same reason I create clothing on hangers by draping stuff on a figure posed with it's arms by its side, export that as an obj then drape that obj shape on a hanger

    I'm an OBJ noob. When you say "export that", you are only referring to the clothing, right? When it imports, it just a prop. Do you have to add a dynamic dForce modifier so it will "drape [...] on a hanger"?

    yes, just a static prop but if you export at base resolution, it and the draped version could actually be added as a morph to morphloader but I don't really see the point when a prop suffices for clothing on a hanger

    anything can have a dforce modifier added to it BTW

  • jmucchiellojmucchiello Posts: 2,040

    WendyLuvsCatz said:

    jmucchiello said:

    I'm an OBJ noob. When you say "export that", you are only referring to the clothing, right? When it imports, it just a prop. Do you have to add a dynamic dForce modifier so it will "drape [...] on a hanger"?

    yes, just a static prop but if you export at base resolution, it and the draped version could actually be added as a morph to morphloader but I don't really see the point when a prop suffices for clothing on a hanger

    anything can have a dforce modifier added to it BTW

    Yes, I'm aware of that. I just wanted a more explicit set of steps for your casual description of what to do.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,477

    jmucchiello said:

    WendyLuvsCatz said:

    jmucchiello said:

    I'm an OBJ noob. When you say "export that", you are only referring to the clothing, right? When it imports, it just a prop. Do you have to add a dynamic dForce modifier so it will "drape [...] on a hanger"?

    yes, just a static prop but if you export at base resolution, it and the draped version could actually be added as a morph to morphloader but I don't really see the point when a prop suffices for clothing on a hanger

    anything can have a dforce modifier added to it BTW

    Yes, I'm aware of that. I just wanted a more explicit set of steps for your casual description of what to do.

    I wasn't actually giving a step by step

    just answering the query as to why the product might be rigged

    it also needs to be for fitting clothing 

    but as I said, I don't own it 

  • jmucchiellojmucchiello Posts: 2,040

    WendyLuvsCatz said:

    I wasn't actually giving a step by step

    And I was asking for clarification in hopes of getting one. Thanks for your time.

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,477
    edited June 14

    well, just pose the garment arms down, you don't actually need anything else in the scene as it's not being worn

    pose it on the hanger you want for reference, you may need to move the shoulders etc around

    export an obj or just under edit rigging figure, convert to a prop

    you can then add Dforce and drape that, to not slip off the hanger maybe set some surfaces to 0 or add a weightpaining node

    I again don't have that product 

    maybe actually has draping morphs based on the autofit template so doesn't need Dforce

    Post edited by WendyLuvsCatz on
  • Lyrra MadrilLyrra Madril Posts: 284

    hmm yeah. The dforce settings on clothing are an issue I ran into. I had to adjust some of the dforce weight maps on order to get the clothing to fully simulate. If that is not something you are comfortable with then exporting the clothing and then reimporting that obj will strip off all the rigging and simulation and everything. Clean slate approach.

    I also ran into issues with clothing that wasnt dense enough to 'catch' on the hangers. My solution for that was to align it to the hanger, and then add a dab of dforce weightmap to keep those shoudler areas static and then drape

    Yes - if you try to put a shirt or dress on the hanger meant for pants, it won't work as the top part is set to invisible in simulate in order for pants to pass through it and collapse. 

    I agree this can be a very fussy product, I did try my best to make sure there were options for rigged and nonrigged hangers so there were tools for many situations. 

  • barbultbarbult Posts: 27,471

    Lyrra Madril said:

    hmm yeah. The dforce settings on clothing are an issue I ran into. I had to adjust some of the dforce weight maps on order to get the clothing to fully simulate. If that is not something you are comfortable with then exporting the clothing and then reimporting that obj will strip off all the rigging and simulation and everything. Clean slate approach.

    I also ran into issues with clothing that wasnt dense enough to 'catch' on the hangers. My solution for that was to align it to the hanger, and then add a dab of dforce weightmap to keep those shoudler areas static and then drape

    Yes - if you try to put a shirt or dress on the hanger meant for pants, it won't work as the top part is set to invisible in simulate in order for pants to pass through it and collapse. 

    I agree this can be a very fussy product, I did try my best to make sure there were options for rigged and nonrigged hangers so there were tools for many situations. 

    • "Wood Hanger for G9 DForce Clothing", in folder" Hanger Then Clothing"", is not designated for trousers, but the shoulder Wood surface is set to Visible in Simulation=Off. Blouses and dresses fall right through. If I change the Wood surface to Visible in Simulation=On, but then apply a material preset (birch, cherry, etc.), Visible in Simulation is turned Off again by the material preset. Why is a material preset to change wood color even affecting simulation settings? It is easy save material presets without simulation data, but that wasn't done in this product.
    • I have not found ANY garment that does not fall through a wire hanger. Are you really expecting users to know how to add dForce Modifier Weight Nodes, and use with the Weight Map tool, and recognize when that might be required? That seems a bit much to expect from casual users, I think. There is no user guide explaining any of this. The 1,2,3 tips are very helpful, but not enough to overcome the problems I have experienced trying to use the product.
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