How to export a decimated model to Unity using "Decimator for DAZ Studio
Hello,
I am currently trying to export a model with reduced polygon count using "Decimator for DAZ Studio" to Unity via "Daz to Unity bridge".
However, the exported model does not reflect any polygon reduction and remains high-poly.
Is my workflow incorrect?
If so, what would be the correct method?
The store page for "Decimator for DAZ Studio" states:
*"Game Developers - will love being able to create lower poly versions of customized DAZ 3D figures which can be exported directly into popular game engines."*
So I believe there should be a way to properly export a decimated model for use in Unity.
Does anyone know the correct workflow or solution?
daz1.png
480 x 472 - 34K
daz2.png
526 x 357 - 89K

Comments
It is much easier to decimate in Unity by itself.
I have tried to decimate a hair in Daz Studio and then sent it via a bridge to Unity,
but cannot get any good results in Unity.
If you find a way, please let us know.
Should I work in Unity after all...?
I'll look into Asset Store.
I also encountered the same problem with decimating hair.
However, because of the model's shape, decimating the hair definitely causes it to lose its shape, so I'm considering purchasing low-poly hair from CGTrader or similar sites.
Thank you for your help.