Clothes morphs made with Hexagon don't work properly
Hi, i'm trying to make some simple clothes morph with Hexagon. I found this tutorial:
but I can't get them to work properly. It seems that morph is affecting entire cloth instead of part I edited with Hexagon. Here's what I do and the final result.
First I load G9 figure and a clothing I want to edit. In the Scene tab I select the character (not the piece of clothing I want to edit). Then File > Send to Hexagon. Inside Hexagon I edit clothes until I get desired effect and once I'm done I click File > Send to DAZ Studio. I go back to DAZ and leave everything as is and click Accept. In my case I edited the skirt to look shorter. But when I use my newly created morph it shrinks not only the part edited with Hexagon but also around belly and hips which is part of the skirt I wanted to leave untouched. What am I doing wrong?
Screenshots below:
Basic unedited skirt.

I edit skirt using Soft Selection and want it to look like this:

I sent to DAZ and click Accept:

I apply morph and get this as a result:

I know I could simply use Geometry Editor and delete some faces to make it look shorter but my problem applies to every single morph I create. I also want to edit cuffs, sleeves and other parts of my clothes and it always looks like this, no matter what part of clothing I edit. Could you please help me?

Comments
I can't see your images, Imgur blocks the UK. Using the Bridge should avoid most commong issues with mis-matched scale, but is the figure scaled inside DS? Try using a completely base Genesis 9 and see if you an create a workng morph for it - not a real morph, just something really simple to test the process.
Your screenshots are just blank ~~
But check this post to see if the way can resovle the issue : https://www.daz3d.com/forums/discussion/comment/9021201/#Comment_9021201
Maybe imgur has some problems, here are links to screenshot, please check if they work now
https://imgur.com/uvwan0A
https://imgur.com/2DbdZM4
https://imgur.com/zzxoBzD
https://imgur.com/xsNff6t
Okay now ~ So, like what I showed you in the above post, in DS > Preferences > Bridges, choose Advanced in Hexagon > Show Options.
Then in the Advanced popup when sending object back from Hex to DS, set Yes in Reverse Deformations, Deltas Only in Overwrite Existing