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Decline of skin sets??
...if you are looking t create e rendered scenes with a specific style, 3DL is stll the best.
I don't understand. Didn't most people jumped on iRay because of more realistic skin rendering? And you say it's actually step back from 3dl? and what was about luxrender?
I guess only octane crowd are always winners ><
That rather depends on the specific style.
Non-Photorealistic Rendering all the way 3DL ! :D
Iray, no postwork.
( https://www.daz3d.com/sketchy-toon-edge-and-art-style-shaders-for-iray )
Oh, interesting. I only ever used pwtoon and manga shaders, and knew about linerender 9k, so seeing npr for ireay is news for me.
There's also my Oso Toon, though it relies a lot on postwork for most effects.
Let me be clear, there are some things 3dl can do that Iray can't, it's just most items people mention aren't one of them. ;)
Like, 3dl microdisplacement is _awesome_ and I keenly feel the lack of it in Iray. Having microdisplacement would make Oso Fur work waaaay better. Darn it.
Also, 'cast no shadows.' Awesome.
PWGhost effect. I've tried _very_ hard to capture this effect in Iray... but nope.
Cell shading. While you can get very close through all sorts of tricks, in Iray you mostly have to go to postwork to do this.
I haven't worked my way through the thread yet, but has anyone brought up the fairly abrupt decline in speed for rendering hair? Or is the issue just that the hair tech has changed?
Not fiber hair. I'm not really talking about that. I think it's regular transmapped hair. I do have some old hairs which just plain took forever to render. Then for several years, while rendering always slowed for hair, a wig usually still rendered in reasonable time.
Now, suddenly, hair is taking forever. Like, I've got a render that's been chewing for over two hours on a moustashe.
I've also noticed that most of these wigs are ones which come with both Iray and 3DL materials. I only use 3DL, so I can't answer for how long it takes with Iray. But more than one of these hair products bring rendering practically to a screetching halt And I truly do NOT remember this being the case when I was still using DS4.9. Is this the hair models, or is it the program version?
There is some weird bug, apparently, with 3DL transmapping when you have lots of stacked planes.
I noticed it with Zelara hair, when I was still trying to do NPR with 3DL. And ugh.
I guess that would explain it. Bummer. I've particularly noticed it with recent wigs, but if that's the cause, and it's a new problem, then the older ones in my library aren't going to be much better.
It's taken over 3 hours to get that mustache rendered. Admittedly, it was a long braided one. But still...
...those are also several of my points as well.
Another,, LAMH and Garibaldi place less of a demand on system resources in 3DL than in Iray.
Turning off shadow casting is a major one for myself as it makes using photo plane backdrops much simpler.
I get that too, inbetween AoA SubSurface Skin, Uber Hair, and Uber Enviorment by the time the render gets done your hair has grown an inch. lol
I've had 2500x2500 Luxrender / Reality 4 Images that were done faster then 3DL.
I guess it depends on what you're trying to do. A slimmed down Olympia 6 in a scene testing lighting and wowie's old skin shader, and Mec4D's clothing materials. https://www.daz3d.com/abandoned-factory The scene is a sunny day by default. Rendered in DAZ Studio at 1280 x 720 using 3Delight in 1 minute and 2.41 seconds. AMD 8350 8 core CPU with 16 GB Ram, Windows 7. Resized for the forum.


And another 1280 x 720 resized for the forum, rendered in DAZ Studio and 3Delight. A test of the skin shader and lights from wowie's old Photo Studio Kit on a tweaked version of Olympia 6, and using Mec4D's Vampire Huntress outfit, and an expression from 3DCelebrity's What A Cutie. Rendered in about a minute on an AMD 8350 8 core CPU with 16 GB Ram, Windows 7.
So I just chalked this one up. I didnt want to spent too much time on it. But this one right here took me 19 minutes and 34 seconds. Now, if I were to normal map the water and UberSuface everything and do all the nessessary steps like decreasing the shader value and increasing the samples, metalisize the poles, get the right skin shading / bump values / specularity on the actor for this render, the proper lighting, ect ect, to make a quality render this would have taken waaaaaaaaaaay longer. This is a cheesey kiddy render compared to what I'm capable of. So, while yes, your right, it depends on what your aims are, anything that demands even a sliver of quality iray out performs 3DL in render speed vs quality. By a long shot. I enjoy 3DL, dont get me wrong... I love 3DL for many reasons and I would LOVE to be able to use it at its highest potentiual, but until its updated to be able to run with GPU's, Iray is spanking it like a red headed step child. hehe
This is on a i7-5820k proccessor just so you know.... as to Why 3DL cant use a graphics card I will never understand...
This one took less than 30 min. on my IMac with 8Gb RAM:
Yeah, the developers of 3Delight have long been against GPU rendering because of the limitations of the GPU, and remember their real paying customers are movie studios with huge/powerful render farms. They are not so much into hobbyists.
I've never once had any trouble with 3D Delight. Of course 99% of my renders are cartoon renders, that use Either PWToon or PWGhost. However, if tere is any transparency on my models then yes, 3DD does slow down considerably, even with the PW shaders. This is normally with catsuits that have custom transmaps, a "boob window" for instance.