intentionally (mis)using iray shaders in 3DL
sriesch
Posts: 4,243
in The Commons
I'm a 3DL render person at the moment, so I've been avoiding all the iray shaders. However recently I've heard talk of people being able to use iray shaders in 3DL under certain circumstances, even if they don't look exactly the same, so out of curiosity I thought I'd ask people which iray shaders they have used, and would use again, successfully in 3DL in case there are extra purchase opportunities to be had for exciting new misuses of shaders I would otherwise not be paying attention to. I understand this is a bit of a hack and perhaps cannot be relied upon should things change in the future, but might still be interesting or useful info.

Comments
This is not a shader but a whole skin texture (Andie), they often give some interesting, rather shiny looking results. Hair is also iRay. Whether you like it or not is a matter of taste I guess. This is just a quick 3 min render so not high quality.
I find iray textures can look nice on some characters. I say whatever works for your picture!
That said, I'd love the shaders to be updated for 3dl. We are getting a touch behind.
The basic shaders in Studio for 3DL haven't really changed in years...
I bought UberSurface2 a little while ago, and it does most of what I want. That, AoA lights, and AoA Atmospheric camera does 90% of what I want (with PWToon for unrealistic cool effects, and then PWEffects for a few other things).
Iray shaders are great because they provide cool texture maps, which are easily used in 3DL. It might take some finesse to figure out where to slot some maps for things that are unusual, though.
Pro-tip: most of 'metallicity' in Iray can be handled well using Reflection. Most Iray metals will translate to Reflection weight 1 (ray traced, of course) and a Reflection Roughness of 10% (or .1? Whatever the scale is)