Is 4070 RTX Ti 12 GB enough for normal animations on DAZ?
handel_035c4ce6
Posts: 487
Is 4070 RTX Ti 12 GB enough for normal animations on whole on DAZ? How about the rendering?
If the renders are too slow is it doable to move the baked animation to Blender for render; and in this case what will happen with lights there?
(PC. A lot of years ago I was a Blender guy but the last Blender release I used was 2.79 and I have to learn a lot to work with Blender 5.0+)

Comments
What do you consider "normal animation"?
I'm not so concerned about the rendering itself, I have no problems to leave the PC rendering a single animation for many hours with 25-30 frames per second; what is my concern is will I be able to make the animation itself providing there scene which includes 1-2 models up to 2000000 polygons altogether and keeping in mind my CPU is an old I5.
The GPU may well not be the limiting factor, with al the links in a Genesis figure there is a lot of CPU work tracing through the ramifications of each bend adjustment to see which corrective morphs need updating and that is done by the CPU. If you have smoothign modifiers they also need to update, again CPU tasks. If possible temporarily turning off those features may have more impact on playback in a non-rendered view than the GPU.
Do them in Filatoon, you'll fake iRay will have too much noise.