G9 good for Unreal?
mazinkaiserzero
Posts: 219
Hi, tomorrow I'm going to start getting into exporting Daz stuff to Unreal to start learning how to make games there and I figured I'd use G8.1 but while looking for videos about how to do it I saw people using G9 figures so I was wondering if that one actually has benefits over G8.1. I'm not a topology expert but I get the feeling G9's mesh is not very good and I'd guess you can't do stuff like proper navel shaping (also nipples but in my case I won't need that since I'm not planning on having nudity). Am I wrong? Am I missing some benefits G9 has over G8.1 for Unreal?
Post edited by mazinkaiserzero on

Comments
There is a lot of work being done onn the daz to unreal bridge and with each update there are improvments to make Genesis a good replacment for Meta human and there are a lot of good reasons to select Genesis over MH that would turn a simple responce into a wall of text.
As a start Genesis 9 would be the framework of choice for a direct replacment of the Unreal base rig as the joints have been corrected as to twist bones which have been converted to Unreal leif joints making it easier to convert Unreal animations to the Daz rig. Having a closer 1-1 match to the joints makes it easier to make use of Unreal based nods as to things like blue prints and such so for that fact alone makes G9 the choice of preference and the rest is just a matter of learning via discovery.
In a nut shell G9 does a lot more as to what it can do but bottom line you will not find yourself stuck.