G9 character Rigging randomly broke

It appears as if the rigging for one of my recent custom G9 characters broke. I don't know how or when, but whenever I load this character, be it from an existing scene with them already in it, or as a fresh character preset on a new scene, they have several rigging issues. The arms appear to have completely shifted down, the body deforms in certain spots, the jaw no longer opens, and the eyes have shifted up into the forehead to name a few of the issues.

This is the only character I've had this issue with, every other custom or store-bought character is fine. I've tried redownloading the G9 Starter assets, and none of my other files have changed. What could have caused this and how would I go about fixing it?

Thank you all in advance for the help!

Medal_9ggmcOP3JK.png
415 x 326 - 193K
Medal_xnZO4ZkoEw.png
385 x 455 - 73K
Medal_yyE6nTW5CJ.png
437 x 451 - 335K

Comments

  • That looks as if there are bad joint adjustments - is the figure taller (or shorter) than the base figure? A couple of possiblities - something has broken the lnks between the character shape and the joint centres, in which case reinstalling the character may help, or another character is using the same name and so usurpng the links (but that would usually giive a Duplicate Formula warning).

  • DiscipleDisciple Posts: 186

    This resembles my problem with a G2M figure. His only shaping morph is Genesis 3 Male for Genesis 2 Male(s).

    He's been assigned several poses as keyframes along his timeline. At some frame the pivot points of the joints are dislocated, because the deformity increases as the time advances, but I see no user way of finding or correcting these values. I'll try reinstalling the morph and G2M. Thanks for the advice.

    Hallelujah!
    Disciple

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