A bug on OOT hair or my mistake? Please, help.

ShimamuraShimamura Posts: 65

Hello. 

As you can see in the attached file, i have a problem with this hair. The figure is BJ Ensley for G9, the hair is dForce Strand-Based Messy Low Ponytail Hair for Genesis 9

I don't know why, but my character seems tu be bald... I tried changing sizes of both hair and head, but nothing good. I tried to use this hair with others characters, and this bug did not happen. Then i assume the problem is in the shape of the head of Ensley (but i can find a way to reshape her head...). In fact the problem is on her with all of my oot hair tested... I have to choose for my story another chararcter, change and buy new hair for her, or i can solve in some way?

Thank you for your help.

Screenshot 2026-02-21 162500.png
2560 x 1600 - 2M
Post edited by Shimamura on

Comments

  • Try applying a Smoothing Modifier to the hair's Cap element, Edit>Figure>Geometry, then in Parameetrs set the Collision Item to the base figure and the Smoothing Type to Generic.

  • ShimamuraShimamura Posts: 65
    edited February 21

    Richard Haseltine said:

    Try applying a Smoothing Modifier to the hair's Cap element, Edit>Figure>Geometry, then in Parameetrs set the Collision Item to the base figure and the Smoothing Type to Generic.

     

    Thank you. In this way i can adjust finally cranium size, but the ponytail remains bugged as in the figure. Anyway i do not want to reduce the cranium, I want the hairs fitting on the figure. If I change cranium proportion the head of the figure loose her beautiful proportions

    Screenshot 2026-02-21 173203.png
    2560 x 1600 - 2M
    Screenshot 2026-02-21 173259.png
    2560 x 1600 - 3M
    Post edited by Shimamura on
  • If the hair collides with the base figure then the cranium resizing should be accomodated. 

    As for the ponytail, you probably need to create a morph to match the figure/head morph (which you could probably do with a dForm) to bring it back into position, and then most likely adjust the rigging to match the new position (Edit>Figure>Rigging>Adjust rigging to Shape with the tail selected should get you close).

Sign In or Register to comment.