What's Wrong with These Character Textures? FWArt

FauvistFauvist Posts: 2,290

This is a charaxter for GM8.1 named Zachariah by FWArt.  On the product page it states: "* This product uses a high quality Iray shader and high-resolution G8.1M base UV textures. Be sure to adjust the Medium and High threshold of the texture compression in the render settings under the advanced tab to 4096 each to ensure the textures render most accurately."

So I load it all and adjust the compression to 4096 - and I get a figure rendered with super-weird blotchy skin.  Which is exactly the opposite of how the promotional images look for this character.

What I am I dong wrong?

Thanks!

Zachariah for Genesis 8.1.png
2346 x 1682 - 3M

Comments

  • felisfelis Posts: 6,307

    I don't have him.

    Is that right out-of-the-box? He is very glossy.

    And how are you lighting the scene?

  • FauvistFauvist Posts: 2,290

    Without changing the figure or character or lighting or any settings, I loaded the textures for Bruce 8.1 onto the Zachariah character.

    There's no blotching on the skin. 

    The Bruce 8.1 texture can have the translucency and glossyness adjusted, but that's minor.

    With nothing changed, except the character's skin texture - why is Zacharia blotchy and Bruce not blotchy?

    Bruce 8.1.png
    2406 x 2030 - 3M
  • FauvistFauvist Posts: 2,290

    felis said:

    I don't have him.

    Is that right out-of-the-box? He is very glossy.

    And how are you lighting the scene?

    Yes it's right out of the box.

    I light almost all my scenes with an HDRI from Papertiger.  I've used that specific lighting on hundrds of renders. 

  • FauvistFauvist Posts: 2,290

    It took me 5 seconds to adjust the Bruce 8.1 skin to get rid of the excess glossyness and skintone, but nothing I do to the Zachariah 8.1 skin gets rid of the blothcheyness.

    Bruce textures adjusted.png
    1282 x 1744 - 2M
  • felisfelis Posts: 6,307

    I don't know.

    Maybe somebody else has a suggestion.

    Else you could try writing to them at a sitemail.

  • Those are metallic flakes. It's weird that they are included on a skin, but if you find the Metallic Flakes setting and set it to zero that should fix it. I don't have this character, so I don't know for sure, but that's what it looks like.

  • nemesis10nemesis10 Posts: 3,935

    zombietaggerung said:

    Those are metallic flakes. It's weird that they are included on a skin, but if you find the Metallic Flakes setting and set it to zero that should fix it. I don't have this character, so I don't know for sure, but that's what it looks like.

    A  few of the FWArt models are shiny; I think people were learning how to use PBR skin and trying to avoid an early "powdered" texture.  I use the 1-click PBR skin app (in Daz store to adjust to your own tastes with roughness up to 1.5).  I did want to mention that this is a likeness of actor Steven Strait since I don't know if there is the equivalent editorial license in other stores.

  • FauvistFauvist Posts: 2,290
    edited February 6

    Richard Haseltine said:

    Ypu do seem to be getting some odd behaviour https://www.daz3d.com/forums/discussion/754496/how-do-i-fix-the-discrepancy-between-g8-skin-and-g8-1-skin#latest

    Technology is evolving VERY fast and it's like an explosion of fireworks when it comes to developers "updating" or not updating products.  Making changes in the work flow can scuttle the whole image.  Maybe one little setting is just a little off.  

     

    Post edited by Fauvist on
  • FauvistFauvist Posts: 2,290
  • FauvistFauvist Posts: 2,290

    zombietaggerung said:

    Those are metallic flakes. It's weird that they are included on a skin, but if you find the Metallic Flakes setting and set it to zero that should fix it. I don't have this character, so I don't know for sure, but that's what it looks like.

    THANK YOU!!!  You're insight and suggestion got rid of the entire problem.  NO blotchiness.

     

     

     

    Zachiariah 8.1 no metal flakes.png
    2406 x 2116 - 4M
  • 3DSaga3DSaga Posts: 802

    That's cool! I'm going to try to remember this solution if I ever encounter this effect. 

  • FauvistFauvist Posts: 2,290

    Fauvist said:

    zombietaggerung said:

    Those are metallic flakes. It's weird that they are included on a skin, but if you find the Metallic Flakes setting and set it to zero that should fix it. I don't have this character, so I don't know for sure, but that's what it looks like.

    THANK YOU!!!  You're insight and suggestion got rid of the entire problem.  NO blotchiness.

     

     

     

    The Zachariah skin transludency lowered. 

    Zachariah 8.1 Male translusency correted.jpg
    649 x 886 - 279K
  • Fauvist said:

    zombietaggerung said:

    Those are metallic flakes. It's weird that they are included on a skin, but if you find the Metallic Flakes setting and set it to zero that should fix it. I don't have this character, so I don't know for sure, but that's what it looks like.

    THANK YOU!!!  You're insight and suggestion got rid of the entire problem.  NO blotchiness.

    Glad to help. smileyyes 

  • nemesis10nemesis10 Posts: 3,935
    edited February 6

    There is still something odd about how your characters load. Here is Zachariah by FWArt without any adjustments of texture compression:

     

    how does the character look without the texture compression change?

    zach.png
    969 x 1061 - 1M
    Post edited by nemesis10 on
  • FauvistFauvist Posts: 2,290

    nemesis10 said:

    There is still something odd about how your characters load. Here is Zachariah by FWArt without any adjustments of texture compression:

     

    how does the character look without the texture compression change?

    Yea, I know.  But I don' know what to do about it. 

  • nemesis10nemesis10 Posts: 3,935

    Yea, I know.  But I don' know what to do about it. 

    Definitely, contact Support...

  • FauvistFauvist Posts: 2,290

    nemesis10 said:

    Yea, I know.  But I don' know what to do about it. 

    Definitely, contact Support...

    Does support actually do anything to help? 

  • nemesis10nemesis10 Posts: 3,935

    Fauvist said:

    nemesis10 said:

    Yea, I know.  But I don' know what to do about it. 

    Definitely, contact Support...

    Does support actually do anything to help? 
     

    I have used them many times since Daz3d started and found them very useful. My career was in science and a major rule is to start with the people who know something.

  • 3DSaga3DSaga Posts: 802

    I've had very good experience with support on multiple occasions with a variety of issues. I would say give them a chance. 

  • FauvistFauvist Posts: 2,290

    I found 4 old versions of DAZ Studio on my computer.  Maybe they're confusing the software.  I've moved them all to an external HD and kept only the newest Studio Dim and CMS.  I'll see if the renders imporove.

  • FauvistFauvist Posts: 2,290

    Well, even after downloading a brand new copy of Studio, the shader is again Iray Uber (MDL)  not PBR.

  • FauvistFauvist Posts: 2,290
    edited February 7

    It's so strange.  The first render I did after I installed the fresh copy of Studio turned out the way it's supposed to.  TORMENT 8.1 is a somewhat delicate skin texture for a couple of reaons, and it rendered perfectly.  So something happened berween February 1st and today to screw things up.

    Look at the last 2 renders - this is Rupert 9 textures.  The 1st of February it rendered fine.  The 2nd render, today, February 7, it's back to being seriously misrendered.  I don't know why.  Same lighting, same render settings.

    It worked correctly for 1 day.

    iray uber mdl.png
    2414 x 1858 - 1M
    G8.1 G9 and G8.1.jpg
    1164 x 886 - 195K
    FEBRUARY 1st Rupert 9 texture.png
    2376 x 2036 - 3M
    FEBRUARY 7th RUPERT 9 SKIN.png
    3522 x 2130 - 2M
    Post edited by Fauvist on
  • nemesis10nemesis10 Posts: 3,935

    I would suggest
    First, don't download more copies of Daz Studio; the issue isn't Daz Studio... it is an issue in your library or preferences which are not affected by loading new versions of DS
    Second, contact support; their knowledge of the inner workings of the library is as old as Daz3D and they have years of users contacting them with loads of problems
    And finally, what version of the Os do you have?

  • FauvistFauvist Posts: 2,290

    Tahoe

  • nemesis10nemesis10 Posts: 3,935

    I am rendering in Tahoe too so that isn't the issue...  it might be a memory issue.  Do you see the problem when you render with one figure or does it always happen when you render several figures?  I am curious if it is possible that you are running out of graphic memory.

  • FauvistFauvist Posts: 2,290

    nemesis10 said:

    I am rendering in Tahoe too so that isn't the issue...  it might be a memory issue.  Do you see the problem when you render with one figure or does it always happen when you render several figures?  I am curious if it is possible that you are running out of graphic memory.

    It happens with a single figure. 

  • nemesis10nemesis10 Posts: 3,935
    edited February 8

    Something new to try:  
    Open Activity Monitor (Application Folder> Utilities Folder),
    Open Daz Studio and load Torment and add lights and everything else you would for a scene
    Let me know what value Activity Monitor show before you load Torment and while you are rendering

    I did a render of my own on my iMac (Tahoe) to see what my color values look like:

    example1.png
    1083 x 956 - 2M
    Post edited by nemesis10 on
  • FauvistFauvist Posts: 2,290

    nemesis10 said:

    Something new to try:  
    Open Activity Monitor (Application Folder> Utilities Folder),
    Open Daz Studio and load Torment and add lights and everything else you would for a scene
    Let me know what value Activity Monitor show before you load Torment and while you are rendering

    I did a render of my own on my iMac (Tahoe) to see what my color values look like:

    I'm goint to have to call it a night and try tomorrow.  This is just the most frustrating thing.  Meanwhile I can create 8000 AI images in one day (yes, 8000 a day).

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