Please Help

I am currently trying to figure out how to package a model I created but when I import, most of the materials are not correct. I have white eye lids, white eyes (Think I learned how to fix this) but I have no clue where to start. Some have said to adjust opacity cutout but there are so many tabs, I'm unsure of what to adjust next. Is there a YT video on how to get past this issue? Pointers/tips or instructions would be helpful. Willing to Venmo for the help if it gets me somewhere.

Comments

  • Richard HaseltineRichard Haseltine Posts: 109,028

    So t works on your system but not when packaed up and installed on another? How are you saving?

  • So I've created a folder, labeled it correctly, when I open the file, it opens up Daz like normal and then the character I created is missing a lot of materials. I assign them one by one but not sure what to do from there. Some of the materials dont show up so it stays default and doesnt look right. Ive watched numerous videos on packaging them but for some reason I dont know what else to do to actually have a quality package to put onto the market place. I have a lot of work on Renderhub but only as gallery because I don't know what else to do to share my creations.
  • Are you getting any errors? If you set the materials up with the maps outside the content directory (e.g. Pictures/My project/Skin textures/) and saved presets then those are the location, starting from the drive letter, that will be saved - moving the images into /Runtime/Textues/ in a content directory will not auto-update the material files.

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