Automate genesis surface editing in photoshop

I just purchased 'Skin Detailer for Genesis 9 Merchant Resource', by Colm Jackson.

It has photoshop layers for the G9 surfaces. When I change one surface, I want to duplicate those changes to the other body surfaces (Head->Body, Body->Arms, Body-Lets).

So I started roughing out some photoshop javascript code.

I'd like input into this project from other people who edit their genesis surfaces in photoshop.

( I'm actually using photoshop element 2018 )

Let me know if you wish to collaborate on this.

 

Comments

  • alan bard newcomeralan bard newcomer Posts: 2,400
    edited January 29

    TromNek said:

    I just purchased 'Skin Detailer for Genesis 9 Merchant Resource', by Colm Jackson.

    It has photoshop layers for the G9 surfaces. When I change one surface, I want to duplicate those changes to the other body surfaces (Head->Body, Body->Arms, Body-Lets).

    So I started roughing out some photoshop javascript code.

    I'd like input into this project from other people who edit their genesis surfaces in photoshop.

    ( I'm actually using photoshop element 2018 )

    Let me know if you wish to collaborate on this.

     

    You're a better man than I sir. I started on PS3 but when I ran into elements it was such a foreign interface I ran screaming into the night. 
    I bite the bullet and pay the $15 a month for the photographers edition of PS  
    Okay turns out I bought it (skin detailer and it's over there in the when will I play with this stuff, will take a poke at it now). 
    I wonder if you could create a new master image by creating a large document out of all the separate ones, apply the changes to all of them at once and then cut them apart or maynot just use the hor/vert scaling to move the master image around in the surface editor? 
     

    Post edited by alan bard newcomer on
  • TromNekTromNek Posts: 70

    alan bard newcomer said:

    (TromNek said) Let me know if you wish to collaborate on this.

    You're a better man than I sir. I started on PS3 but when I ran into elements it was such a foreign interface I ran screaming into the night. 
    I bite the bullet and pay the $15 a month for the photographers edition of PS  
    Okay turns out I bought it (skin detailer and it's over there in the when will I play with this stuff, will take a poke at it now). 
    I wonder if you could create a new master image by creating a large document out of all the separate ones, apply the changes to all of them at once and then cut them apart or maynot just use the hor/vert scaling to move the master image around in the surface editor? 

    I thought (and still am) of one big PS document also, but decided not to go that route because working from the separate ones would conform to how most people currently work.

    Re: hor/vert scaling... If you wanted a resulting 4k image for an individual surface (i.e. Head), you would need a huge image in DS. This would eat up a ton of Iray memory.

    I have working code (it's pretty ugly right now). It seems to work well with Skin Detailer (after a couple renaming and moving modifications in the orginal documents).

    I'll clean it up a little and get some comments in it so that it's shareable.

     

     

  • TromNek said:

    alan bard newcomer said:

    (TromNek said) Let me know if you wish to collaborate on this.

    You're a better man than I sir. I started on PS3 but when I ran into elements it was such a foreign interface I ran screaming into the night. 
    I bite the bullet and pay the $15 a month for the photographers edition of PS  
    Okay turns out I bought it (skin detailer and it's over there in the when will I play with this stuff, will take a poke at it now). 
    I wonder if you could create a new master image by creating a large document out of all the separate ones, apply the changes to all of them at once and then cut them apart or maynot just use the hor/vert scaling to move the master image around in the surface editor? 

    I thought (and still am) of one big PS document also, but decided not to go that route because working from the separate ones would conform to how most people currently work.

    Re: hor/vert scaling... If you wanted a resulting 4k image for an individual surface (i.e. Head), you would need a huge image in DS. This would eat up a ton of Iray memory.

    I have working code (it's pretty ugly right now). It seems to work well with Skin Detailer (after a couple renaming and moving modifications in the orginal documents).

    I'll clean it up a little and get some comments in it so that it's shareable.

     

     

    If the default surfaces are 4k x 4k you could build a 8x by 8k to handle 4 of them but you should be able to use photoshop scripting to slice them back into 4k pieces. 

  • TromNekTromNek Posts: 70

    alan bard newcomer said:

    If the default surfaces are 4k x 4k you could build a 8x by 8k to handle 4 of them but you should be able to use photoshop scripting to slice them back into 4k pieces. 

    That can work.

    I have another need for PS scripting to crop images. When I get to that one, I'll make it general enough to turn into what you suggest.

    I 'kinda' finished a rough version of what I originally described (using the colm's G9 pdf templates). It's general enough for other mechant 'workflows'.

    I'm new to javascript so it took me a while to get it working nicely.

    Let me know when/if you would like to test it. You will need to 'edit' the script a little bit.

    --TromNek

     

     

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