[Released] Look At Me III [Commercial]

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Comments

  • RiverSoft ArtRiverSoft Art Posts: 6,839

    diogenese19348 said:

    Being that DS6 is now in beta it would be nice if all new script products stated whether they supported it or not.  It's the main reason I bought this one, I do have DLAM II and use it regularly, I am starting to use DS6 more and a lot of older scripts don't work with it.

    DS6 is a huge change in the scripting, especially because of how I designed my scripts. I definitely will let people know if a product supports DS2026 - all my upcoming products will.

  • RiverSoft ArtRiverSoft Art Posts: 6,839

    Random said:

    Still on 4.24+ using Look at me ii a lot. On the fence but bought this update and now am glad. More responsive in capability and speed. Thanks!

    You're welcome! I think this is a fantastic upgrade - it contains my wishlist of features for LAM smiley

  • RiverSoft ArtRiverSoft Art Posts: 6,839

    SilverGirl said:

    Just popping in to say I love that last promo pic. Way to subvert expectations. laugh

    I wanted to show continuity with LAMII - I thought this was a playful way to modify LAMII's main promo.

  • RiverSoft ArtRiverSoft Art Posts: 6,839

    jmucchiello said:

    AnEye4Art said:

    A perfect companion to this would be: Don't Look At Me. Or: My Eyes Are Up Here. Heck I'd buy it.

    Just put a null where they shouldn't look. And Look At That. :) 

    EDIT: Look At Geometry III does this. And needs a feature request: In the camera section, being able to change the DrawStyle would be useful. Selecting Geometry works best in one of the mesh draw styles. But looking at a figure's eyes in mesh display isn't easy.

    Feature request noted. smiley

  • ArtiniArtini Posts: 10,557
    edited March 19

    I guess it does not work with instances.

    I have tried to make instances to look at the elephant in the middle, but got only the error message.

    I have to make my own script for such cases.

     

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  • RiverSoft ArtRiverSoft Art Posts: 6,839

    Artini said:

    I guess it does not work with instances.

    I have tried to make instances to look at the elephant in the middle, but got only the error message.

    I have to make my own script for such cases.

    No, they do not work for instances, as far as for posing. Instances are just a node with no head or eyes.

  • LeanaLeana Posts: 12,948

    An instance is an exact copy of the source object, so it's not surprising the script can't repose them.

    You'd probably need to pose the original to look at the center elephant, then create instances with a radial distribution around the center elephant (there's a tool in Code66 Toolbox 3 which looks like it could help with that, if you have it)

  • ArtiniArtini Posts: 10,557

    Leana said:

    An instance is an exact copy of the source object, so it's not surprising the script can't repose them.

    You'd probably need to pose the original to look at the center elephant, then create instances with a radial distribution around the center elephant (there's a tool in Code66 Toolbox 3 which looks like it could help with that, if you have it)

    Yes, I have purchased it. Need to explore it more.

     

  • ArtiniArtini Posts: 10,557
    edited March 19

    Works nicely with 3D Universe animals.

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