[Coming Soon] Look At Me III [Commercial]

RiverSoft ArtRiverSoft Art Posts: 6,827
edited January 25 in Daz PA Commercial Products

Look At Me III is a major upgrade to the popular Look At Me II Pose Control, offering a suite of scripts that let you precisely control your characters’ eye, head, chest, and abdomen movements for natural, expressive poses. With Look At Me III, you can quickly orient selected figures to face any target in your scene—such as the viewport, a specific node, or even each other—making posing for renders and animations both fast and intuitive. Fine-tune each movement for realistic results, whether you’re working with humans, animals, or fantasy creatures.

Designed to work out of the box with nearly any character or figure—from Victoria 4 to Genesis 9, Horse 2 to Dragon 3—Look At Me III now lets you pose any character type. You can even assign sliders to different bones for maximum flexibility.

  •  Five Custom Scripts for controlling where your characters look:
    • Look at Camera III: Direct eyes, head/neck, chest, and abdomen toward the active viewport camera. Supports multiple characters simultaneously.
    • Look at That III: Make characters look at the last selected node—on themselves or any object in the scene. Works with multiple characters.
    • Look at Each Other III: Pose two figures to gaze into each other’s eyes, with individual control for each. New options let you choose which eye to target.
    • Look into My Eyes III: Selected figures look into the eyes of the last figure chosen (who remains unposed). Supports multiple characters.
    • NEW! Look at Geometry III: Characters can now look at a specific vertex on any node in the scene. Works with multiple figures.
  • Universal Compatibility: Works out of the box with almost any character or figure.
  • Expandable: Easily extend scripts to support new character types and custom bone names.
  • 99 Levels of Undo/Redo: Experiment freely with poses.
  • Daz Studio 2026 Support: Fully compatible with the latest version.
  • Faster, More Intuitive Workflow: Improved performance and usability.
  • Preview Camera: Get a precise overview of your pose before applying it.
  • Automatic Settings: Your preferences are saved and restored for convenience.

 No poses are included with the package.

Tutorial

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Post edited by RiverSoft Art on

Comments

  • nemesis10nemesis10 Posts: 3,886

    I am so ready for this!

  • NewGuyNewGuy Posts: 274

    Considering "Look at Me II" is my most used script, I'm eagerly looking forward to this!

  • jmucchiellojmucchiello Posts: 851

    Multiple Characters. Yes.

  • ArtiniArtini Posts: 10,506

    Yes, step in right direction. Congrats.

     

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    NewGuy said:

    Considering "Look at Me II" is my most used script, I'm eagerly looking forward to this!

    Mine too! smiley I think you will love the improvements

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    jmucchiello said:

    Multiple Characters. Yes.

    Look At Me II could already handle multiple characters.

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    Artini said:

    Yes, step in right direction. Congrats.

    Thanks smiley

     

  • jmucchiellojmucchiello Posts: 851

    RiverSoft Art said:

    jmucchiello said:

    Multiple Characters. Yes.

    Look At Me II could already handle multiple characters.

    It does? I always get then "you must select 2" error  because I misclick in scene data. Just assumed. (I always put figures in a group as it makes it quick to make an entire figure invisible quickly.) But LAM2 can't use the group to find the figure.

  • FenixPhoenixFenixPhoenix Posts: 3,189

    I'm excited for this!

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    jmucchiello said:

    RiverSoft Art said:

    jmucchiello said:

    Multiple Characters. Yes.

    Look At Me II could already handle multiple characters.

    It does? I always get then "you must select 2" error  because I misclick in scene data. Just assumed. (I always put figures in a group as it makes it quick to make an entire figure invisible quickly.) But LAM2 can't use the group to find the figure.

    No, it cannot use the group. You need to CTRL-click multiple figures

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    FenixPhoenix said:

    I'm excited for this!

    Thanks! I think you will enjoy it.

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,603

    Great news smiley

    My credit card is on standby.

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    Mark_e593e0a5 said:

    Great news smiley

    My credit card is on standby.

    I think you will like it. smiley

  • escrandallescrandall Posts: 506

    Can wait!  

  • crosswindcrosswind Posts: 9,704

    A must-to-have script, as always !  When will the product be released ?

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    escrandall said:

    Can wait!  

    *CAN* wait? smiley Unfortunately, you have to wait a little.

  • RiverSoft ArtRiverSoft Art Posts: 6,827

    crosswind said:

    A must-to-have script, as always !  When will the product be released ?

    That is up to Daz. I am assuming sometime this month.

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