Cyberpunk Courier Robot Poses

Mutant-XMutant-X Posts: 12
edited January 21 in Product Suggestions

Are there any poses available for the Cyberpunk Courier Robot? I have been trying uses the poses from my Library, but none work. 

Post edited by Richard Haseltine on

Comments

  • felisfelis Posts: 6,403
    edited January 21

    Link to product. https://www.daz3d.com/cyberpunk-courier-robot

    I will assume the rigging is different, and therefor you can't use existing poses.

    I can see the PA has done other robots, but no poses.

    So you will probably have to do it by hand.

    You could save some partial poses when you have done them, so you can reuse them another time.

    Post edited by felis on
  • Richard HaseltineRichard Haseltine Posts: 110,801

    Moved to Product Suggestions as it is not a Daz Studio application topic.

  • crosswindcrosswind Posts: 9,930
    edited January 22

    Actually you can make nearly all of the Pose Presets from Genesis figures work on this stand-alone robot directly... by changing Node Names of its Bones ~ Let's assume you want to use G9 Poses on it.

    1) Open Joint Editor (Alt Shift + J), select Robot's Head bone, right-click in Viewport > Edit > Rename Node... (screenshot 1) Change Node Name to neck1 by referring to a G9 Base figure. (screenshot 2)
    2) Select Torso bone, change its Node Name to spine3 (screenshot 3).
    3) In the same way, by referring to G9 figure, modify Node Names of bones accordingly: Left Collar > l_shoulder, Left Arm > l_upperarm, Left Arm Bend > l_forearm, Left Hand > l_hand, Left ThumbA > l_thumb1, Left ThumbB > l_thumb2, Left Leg > l_thigh, Left Leg Bend > l_shin, Left Foot > l_foot.  Then make the modification to the Bones on the right, i.e. change prefix letter from l to r.

    It's a once and for all solution. After modifying the Node Names, save this Robot figure as a Scene Subset. Load the Subset next time. (If you have some Pose Converters, e.g. you can load G8 Pose Preset to this figure as well...)

    Now, load a G9 Pose Preset on the Robot. (screenshot 4 ~ 5). Ctrl + D. Then you just need to finetune the pose, e.g.  this robot has no Twist Bones, so mostly you need to twist / side-side some bones as needed ,etc. (as well as some finger bones ~~)

    This way can save a lot of time for you ~~

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    Post edited by crosswind on
  • vamokvamok Posts: 246

    Thank you Crosswind. You taught me something new and valuable!

  • crosswindcrosswind Posts: 9,930

    vamok said:

    Thank you Crosswind. You taught me something new and valuable!

    You're welcome ! Have fun and happy rendering ! smiley 

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,182

    I have actually done this with random quadrupeds matching bone names to the DAZ Housecat

    some work better than others

    you can also change and bake rotations 

  • richardandtracyrichardandtracy Posts: 7,854
    edited July 1

    It was the fact some bone names were the same & some different and a happy accident and allowed me to wrongly apply a V3 pose to G8F, and have a lightbulb moment that resulted in pose transfer scripts between generations. I'd never thought of changing bone the names in the pose file before applying them. Interesting idea.

    Regards,

    Richard

    Post edited by richardandtracy on
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