Is it possible to export textures edited from the “surface” panel?
Lantern
Posts: 25
I want to export the texture of the jacket, but with the colors edited from DAZ (brown)
Because the original texture is white and I want to export the texture, but with the color incorporated from DAZ

Post edited by Lantern on

Comments
I am not aware that you can export them.
But essentially you can do the same in an image editor, where you on top of the image add a color layer (with the same RGB value) and set it to multiply.
If you run the texture atlas, it will apply the colors to the selected materials.
Perfect, where can I find that “texture atlas” option?
I don't think Texture Atlas (Edit > Figure > Surfaces > Texture Atlas...) has a feature of baking the texture map with the color set in a slot... I'd love to know how to do it if there is ~~
However, you can easily make it by using Layer Image Editor:
1) Open Layer Image Editor from Base Color slot. Add a New Color Layer with Blend Mode : Multiplacative Blend. Define a color you want. (screenshot 1) Accept.
2) Browse to temp folder from Base Color slot. You'll find a baked colorized texture map. (Screenshot 2)
I swear I've done it before, but I just tried again, on the same item that I remember doing it on, and it didn't work.