Is it possible to export textures edited from the “surface” panel?

LanternLantern Posts: 25
edited January 20 in Daz Studio Discussion

I want to export the texture of the jacket, but with the colors edited from DAZ (brown)

Because the original texture is white and I want to export the texture, but with the color incorporated from DAZ

 

image

Post edited by Lantern on

Comments

  • felisfelis Posts: 6,066

    I am not aware that you can export them.

    But essentially you can do the same in an image editor, where you on top of the image add a color layer (with the same RGB value) and set it to multiply.

  • GordigGordig Posts: 10,657

    If you run the texture atlas, it will apply the colors to the selected materials.

  • LanternLantern Posts: 25

    Gordig said:

    If you run the texture atlas, it will apply the colors to the selected materials.

    Perfect, where can I find that “texture atlas” option?

  • crosswindcrosswind Posts: 9,690

    I don't think Texture Atlas (Edit > Figure > Surfaces > Texture Atlas...) has a feature of baking the texture map with the color set in a slot... I'd love to know how to do it if there is ~~

    However, you can easily make it by using Layer Image Editor:

    1) Open Layer Image Editor from Base Color slot. Add a New Color Layer with Blend Mode : Multiplacative Blend. Define a color you want. (screenshot 1) Accept.
    2) Browse to temp folder from Base Color slot. You'll find a baked colorized texture map. (Screenshot 2)

    SNAG-2026-1-22-004.png
    2015 x 1290 - 374K
    SNAG-2026-1-22-007.png
    2520 x 1375 - 478K
  • GordigGordig Posts: 10,657

    crosswind said:

    I don't think Texture Atlas (Edit > Figure > Surfaces > Texture Atlas...) has a feature of baking the texture map with the color set in a slot... I'd love to know how to do it if there is ~~

    I swear I've done it before, but I just tried again, on the same item that I remember doing it on, and it didn't work.

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