Realistic physics assets ?
Hello,
Has anyone tried to create a realistic physics asset in Unreal on a Daz character ?
I'm trying and find it to be a real nightmare: some bonetwists seem to be carrying the vertices instead of the bones (ex: forearm vs forearmtwist), which makes automatically generated constraints weird and wrong.
And trying to manage constraints manually require a patience that is not from this world.
After 3 full evenings banging my head on the walls with trials, errors and UE5 crashes, I would gladly pay the price of an asset if a seller did a good job at that and put it in the shop, but i couldn't find anything of the sort on DAZ shop, nor on UE's markerplace (fab.com).
Easy export to UE is advertised, but, although the D2UE bridge does a great job in certains areas (material management, etc.), some essential features are lacking (i.e. PA !).
Is there any trick i'm not seeing ?
Thanks

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