Realistic physics assets ?

Hello,

Has anyone tried to create a realistic physics asset in Unreal on a Daz character ?

I'm trying and find it to be a real nightmare: some bonetwists seem to be carrying the vertices instead of the bones (ex: forearm vs forearmtwist), which makes automatically generated constraints weird and wrong.

And trying to manage constraints manually require a patience that is not from this world.

After 3 full evenings banging my head on the walls with trials, errors and UE5 crashes, I would gladly pay the price of an asset if a seller did a good job at that and put it in the shop, but i couldn't find anything of the sort on DAZ shop, nor on UE's markerplace (fab.com).

Easy export to UE is advertised, but, although the D2UE bridge does a great job in certains areas (material management, etc.), some essential features are lacking (i.e. PA !).

Is there any trick i'm not seeing ? 

Thanks

Comments

  • Knowledge and patience are the only tools there are, And I don't mean that in a condescending manner. I'm just being literal. I don't have a ton of experience with Daz, but I do have a ton with DCC's and Unreal, and while a lot of tools have automated a lot of pain points it only gets you about 80% of the way there. The last 20% is up to you. Its an example of the the 80/20 rule. If you want a better physics asset for your character you will have to build it, or modify wmthe ine nade by the bridge. Unreal makes this fairly simple, but you have to do it if the auto generated one is not good enough for your needs
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