Help with ultrascenery 2 custom footpath
cosmicdawnseries
Posts: 259
Am I trying to make a village layout with my own footpaths? But I'm still having trouble, as you can see some of the grass is going through a building. Is there any way I can remove some of the grass? Or is there an easier way to do this? I added a path layout in the height menu for US2
thanks again
Screenshot 2026-01-12 052459.png
467 x 270 - 12K
Post edited by Richard Haseltine on

Comments
grass error - https://ibb.co/JFBmZ39b
Moved to techncial Help as it is not a Daz Studio application question.
I can't see the linked image as Imgur is blocked heer for soem reason.
It's weird it won't let me upload it either, but it's basically grass going through the lower building
You need to add a mask to the grass layers in the Ecology section - I would add it to all layers actually in case a tree springs up there if you change any other parameters.
ETA: I think the height map you've already created would work.
Thanks for the reply, it does help to a certain point, but when I put a house that's on the grass, the grass goes through the doorsteps but what i end up doing was make the path winder and place the house nearer to the path xD
An alternative method is below.
I have found this way works well with the images I've created, but can't guarantee it will work with all - and Barbult has more experience than I on this.
Regards,
Richard
thank you for the replys i appetice the help, here anyway you can shoe example i think i get what you mean, render the images where all the houses are then go over them all in black/white and use that as the layer mask? im still new to US2 thanks for your time
thank you for the help ill give it a try
I really can't get to my DAZ machine until tomorrow afternoon (24 hrs after this post). I will create images for each of the steps then.
Regards,
Richard.
thank you if you can that will be appreciated! :)
Right. I have the images, but as my PC is offline I'm having to use a tablet, so this may take some time.... All done now.
This all took under 50 minutes. Start with an UltraScenery landscape with building.
Now, a plan view render showing all the trees growing up through the building.
So, turn off all the plants to see only the ground, water and building. Note all the little white squares in the bottom left, these are the masks we're trying to change.
Now render the top camera, 2000 pixels square centered on the terrain.
In a suitable graphics package, crop the image to the terrain.
Now, on a new layer, start painting over the building in black. This area is devoid of plants due to the building (or paths).
The black is where you don't want any plants.
Now start painting the white part of the mask on a new layer. You can completely fill the layer, doesn't matter.
Now the finished mask layer:
This layer overlaps the building mask, so time to push it behind the building mask. And save the mask.
We now want to create a tree-free clearing around the building. So, juggle layers to see the terrain again and paint a tree free clearing:
Now, juggle layers to get the white background layer behind the black clearing mask:
Save mask.
Now go back to DS, and in the UltraScenery2 tab, go to the ecology and put in the building mask for the small plants and clearing mask for the big ones by clicking on the white mask square (bottom left).
Now you can render:
Oh. Look!
No plants growing up through the building.... This was the first render I did after the above. It got to 80% 48 minutes after the first screen shot. It takes some time, but once you know your graphics package (unlike me) it goes quite fast.
Hope this helps,
Richard.