Licensing question

Friends,

I have read the licenses but I still don't fully understand. Will be so grateful if anyone could explain:

For example, I purchase an interactive license for Genesis 8 Starter Essentials. Then I purchase a character or a morph for genesis 8, but that product doesn't even have an option named "Interactive license" when I'm purchasing it.

If I apply a morph from that second package to my Genesis 8. Am I allowed to export and use the resulting figure in my 3d game? 

Comments

  • SofaCitizenSofaCitizen Posts: 2,105

    The interactive licence is the thing that permits you to export the mesh for use in your 3D game. Therefore, you must purchase that for every used asset used in that way. If the product does not have an option for interactive licence it doesn't mean you can use it anyway - it means the PA has not permitted that product to be used in that way at all.  Hopefully there is an alternative similar product that you can use that does have an interactive licence on offer.

  • Silas3DSilas3D Posts: 749
    edited January 4

    Something to point out is that as PA’s we have to select the licences we want to include with a product when we upload for QA.

    I can't speak for everyone of course but for myself, sometimes I do or don't based on if I think it makes sense to, naturally some products like scripts for example would be on the exclude list.

    There could also be times where it's just missed as standard licence is the default. It's always worth reaching out to support to enquire about feasibility of retrospectively adding extra licences to a product, as they can contact the relevant PA to ask if they would be willing to offer it :)

    Post edited by Silas3D on
  • doubledeviantdoubledeviant Posts: 1,345
    Silas3D said:

    There could also be times where it's just missed as standard licence is the default. It's always worth reaching out to support to enquire about feasibility of retrospectively adding extra licences to a product, as they can contact the relevant PA to ask if they would be willing to offer it :)

    I'm personally over wasting time with these situations. If an artist doesn't support all three core Daz licenses (standard, interactive, 3d-printing) or can't be bothered to make sure the appropriate options are selected when submitting items, that's fine - it's their choice - but they forfeit my business. I particularly dislike inconsistency in this regard - they've already done the hard part in creating a saleable item but can't double-check the options on a submission form? Yeah, no thanks - I'll find a different product or solution to fill my need in that case. I might forgive it once or twice, but once it's a habit, I just write them off.
  • Matt_CastleMatt_Castle Posts: 3,042

    doubledeviant said:

    I particularly dislike inconsistency in this regard - they've already done the hard part in creating a saleable item but can't double-check the options on a submission form?

    I would point out that items themselves get checked by the QA team and a number of automated tools they use (if not also other external testers), and get a lot of testing throughout the promo art process (which is one reason that adventurous promos are a good thing, even if they're not always the clearest showcase of the product) - and yet still it's not uncommon for errors to make it through to the end user.

    In comparison, some tick-boxes on the submission options are not something that are subjected to anything like the same degree of scrutiny, so it's not a particularly surprising place for errors to be made.

  • I would not trust the QA process that much, I have seen items with promo images using textures that are not actually included, they are from an add-on (and the PA saying that it's no big deal as a reply), items ending up in Genesis X/Character, GenesisX/Character, Genesis X/Characters and so on, I think I have about 30 folders that should not be there because incorrect naming, you would think that checking that promo images are correct and that everything end up in correct folder would an imprtant part of the QA process...

  • Matt_CastleMatt_Castle Posts: 3,042

    mikael-aronsson said:

    I would not trust the QA process that much

    I don't. I explictly said that errors make it through even despite that.

    My point is that humans are error prone. 

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