Strand based hair not visible in 3DL render !SOLVED!

EthinEthin Posts: 1,309

Just as an acknowledgement, I get it, 3DL is dead, but 3Dl is what I use.

 

I just got AM's goat (as well as updating to D|S 4.24) and the strand based hair is not visible in 3DL renders. The shader used makes no difference, and I have tried other SB hair item to see if they still work, which they do. 

Dose anyone know what's going on here?

SBHFail.jpg
800 x 864 - 320K
Post edited by Ethin on

Comments

  • felisfelis Posts: 6,097

    You can try to set Tesselation in Parameters to 3, and see if that does a difference.

  • EthinEthin Posts: 1,309

    felis said:

    You can try to set Tesselation in Parameters to 3, and see if that does a difference.

    Yep, that was the problem, the hair was loading in with the tesselation set to zero. 

  • felisfelis Posts: 6,097

    The new omnishader for strand based hair uses tesselation 0, which in essence is no geometry. It is the shader that gives geometry during render.

  • EthinEthin Posts: 1,309

    Ok, Thank you for the help!

Sign In or Register to comment.