Can you dForce-simulate in stages?
Hi, all ye (I hope) merry artists,
I was trying to use dForce to simulate a piece of clothing. It got snagged on a body part, so I tried a two-stage method where I hid the body part, simulated, then un-hid the body part and wanted to simulate on, that is, from the end of the first simulation. What happened was that the simulation started from the original starting point. So, I was back to being snagged.
Is it possible to simulate in sequence?
Thanks in advance!

Comments
I don't believe that is posible. There are ways to take the outcome of a simulation and bake it into a morph which you can then dial in and simulate with that also in effect - although I don't know if that would truely give you the correct result you are wanting.
It might be better to use the timeline to simulate so that you can setup the body part to naturally push the clothing in the desired way.
Thanks for responding! The idea of letting the figure wiggle out of the clothes in a timeline sounds like fun to watch.
I managed to rig a solution for my immediate need by choosing the shirt I wanted from the content tab, and dragging it into the scene while holding the alt-button down. Then it wasn't parented and I could hang it on a G9 hand and run the dforce simulator. For anyone trying to follow this approach, you may have to remove dForce and re-add dForce to the garment. Also, I found the best result when using a gravity of 0.05.
It would be the starting point of a new simulation, it would lose all the momentum and energy from the simulation that took it to that point - so it would be an abrupt transition if you spliced the sequences together in an animation, for example.