been gone for a while can someone help me get up to sped?

it has been ages since i used daz studio, i upgraded from a 2060 to a 5060ti yesterday, and went to test it on daz studio and was horrified at the performance. i discovered it wasn't using my new gpu, so i updated to latest daz studio and still didn't work. So then i tried searching here, and it seems like daz studio doesn't support my card and i have to use a program that is in beta

Can someone please point me to what i need to read to get caught up on this please. I spent 15 minutes yesterday and as far as i got was that i may have to use the new beta program but i don't understand why the change. i saw a post by richard that said to use studio to create the scene, but render it in the new program. not sure if that is the intended work flow or work around while in beta.

sorry if this seems a bit lazy, but i have already spent 2 days trying to get this card to work with other programs and I didn't expect a simple test on daz studio to be another two day project.

Comments

  • felisfelis Posts: 6,190

    For NVidia 50xx you need to use Daz Studio 6 (2025), as the new Iray version needed for these cards are not compatible with DS 4.

    DS 6 is still in alpha.

  • Yes, the 5000 series cards will not work with DS 4. Only the DS 6 alpha will use it for renders.

    So far, files seem to be compatible between the two versions, so—as you have seen mentioned elsewhere—it is possible to do the non-rendering work in the much more stable DS 4, and then open your scenes in DS 6 for rendering.

    A hassle, to be sure. But, that is the only workaround currently available. (Unless you want to get into the even more challenging practice of doing something like exporting to Blender for rendering.)

  • jjoynerjjoyner Posts: 787

    As Richard has advised elsewhere, the change in the Nvidia Iray code to support the RTX 50xx cards means that Daz Studio 4.x is not able to use an RTX 50xx card to render in Iray.  You can, however, use the CPU to render in Iray.  The clunky RTX 50xx workflow that now exists for users needing to still wanting/needing to use Daz Studio 4.xx is the workflow that Richard has advised – compose in Daz Studio 4.x and Iray render in Daz Studio 2025 Alpha.  For me, a major downside of Daz Studio 2025 Alpha is that many things that work in Daz Studio 4.x don’t work or don’t work as designed.  I was shopping for a new desktop computer this summer, and decided that I did not want to go to an RTX 50xx for the reasons stated above.  I was very fortunate to find a computer in August that had an RTX 4070 Super card in it.

  • i guess i will try ds 6 later today then.

  • Not to twist the dagger too much, but you should also know that none of the plug-ins seem to carry over to Daz 2025 Alpha.  Some of the features are available (as a premium subscription service, of course), but others such as 3DConnexion Space Mouse are simply no longer supported.

    It was a shame to see Daz go the SaaS model, particularly since it includes the features a lot of people paid for already.  Personally, I'll probably run both and do most of my work in 4.xx and render in 2025 if the payoff is worth it.

  • bshugs1525871 said:

    Not to twist the dagger too much, but you should also know that none of the plug-ins seem to carry over to Daz 2025 Alpha.  Some of the features are available (as a premium subscription service, of course), but others such as 3DConnexion Space Mouse are simply no longer supported.

    It was a shame to see Daz go the SaaS model, particularly since it includes the features a lot of people paid for already.  Personally, I'll probably run both and do most of my work in 4.xx and render in 2025 if the payoff is worth it.

    Some plugins, previously available as PA products, are now Premier-linked. The standard features of the application and the Daz plug-ins are not. Once the SDK is done and available to PAs we may expect updates or new versions of the DS 4 plug-ins,  though we can't know whether they will be free or paid-for updates.

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