Feng Characters

Some time back I remember seeing a post in the forums about a problem with a Feng character. There's a few Feng characters on sale right now and I would like to avoid buying one that has problems. I've tried searching for the forum post but was unsuccessful.

Could anyone help me out here?  Please and thank you.

 

Comments

  • 3DSaga3DSaga Posts: 683

    My guess is that all of the characters that may have had "duplicate formulas" errors have been corrected. I have several Feng G9 characters, and none of them have any errors. 

  • Thank you, 3D Saga.

  • ElorElor Posts: 3,353
  • Phoenix1966Phoenix1966 Posts: 1,868

    Eleanor has at least one cbc that is not connected to her body shape, so it fires with all characters. I deleted the character from my library and since my support ticket of over a year ago is still open, I am assuming it has not been fixed.

  • Thank you, Phoenix.  This is the kind of thing that I would like to avoid.

     

  • ElorElor Posts: 3,353
    edited December 2025

    I checked Ethan and Eleanor and they still have the problem (I forgot about it and didn't re-applied the fix after re-installing my whole library a couple of months ago and I also forgot to open a ticket).

    Both have two elements you need to fix (it's easy to do so and is afair, explained in the linked discussion):

    • spine2_FNEthan_CTRLMD_N_XRotate_40.dsf
    • spine3_FNEthan_CTRLMD_N_XRotate_35.dsf
    • spine2_FNEleanor_CTRLMD_N_XRotate_40.dsf
    • spine3_FNEleanor_CTRLMD_N_XRotate_35.dsf
    Post edited by Elor on
  • davesodaveso Posts: 7,881

    Elor said:

    I checked Ethan and Eleanor and they still have the problem (I forgot about it and didn't re-applied the fix after re-installing my whole library a couple of months ago and I also forgot to open a ticket).

    Both have two elements you need to fix (it's easy to do so and is afair, explained in the linked discussion):

    • spine2_FNEthan_CTRLMD_N_XRotate_40.dsf
    • spine3_FNEthan_CTRLMD_N_XRotate_35.dsf
    • spine2_FNEleanor_CTRLMD_N_XRotate_40.dsf
    • spine3_FNEleanor_CTRLMD_N_XRotate_35.dsf

    i have both of those characters and tried to follow the instructions in the other thread. Wow..that one flies high over my head. I guess it because I have no idea what I'm actually trying to do, or what I'm doing, even if i might be doing it. If that makes any sense at all. and what am I even looking for to find out if :I have a problem to begin with??

     

  • 3DSaga3DSaga Posts: 683

    I have FN Ethan, but the issue doesn't occur when I use him in a scene. How is that possible- why would others experience the issue, and I wouldn't?

  • Phoenix1966Phoenix1966 Posts: 1,868
    edited December 2025

    3DSaga said:

    I have FN Ethan, but the issue doesn't occur when I use him in a scene. How is that possible- why would others experience the issue, and I wouldn't?

    You wouldn't see a problem when using Ethan. The problem occurs when you use any other character. Ethan's cbc morphs will be firing on those characters because they are not properly "tied" exclusively to his body shape. 

    Post edited by Phoenix1966 on
  • ElorElor Posts: 3,353

    @3DSaga > To see the problem, load Genesis 9, bend Spine 2 or 3 to the higher limit and while keeping Spine 2 or 3 selected, show Currently Used with Show Hidden Properties active: you should see Ethan's spine2_FNEthan_CTRLMD_N_XRotate_40 or spine3_FNEthan_CTRLMD_N_XRotate_35 at 1 (and any other Feng character with the same problem should have their respective 'cbc morphs' active too: in my case, I also saw the one from Eleanor).

    To fix the problem, you'll have to add the morph controling Ethan's body as the second stage controler (or something like that) on spine2_FNEthan_CTRLMD_N_XRotate_40 and spine3_FNEthan_CTRLMD_N_XRotate_35.

    Bonus question: what does CBC mean? blush

  • Phoenix1966Phoenix1966 Posts: 1,868

    Elor said:

    Bonus question: what does CBC mean? blush

     

    I should know this, but I'm actually guessing it means something like Custom Body Character. 

  • Phoenix1966 said:

    Elor said:

    Bonus question: what does CBC mean? blush

     

    I should know this, but I'm actually guessing it means something like Custom Body Character. 

    I thought Bend Correction came into it?

  • Richard Haseltine said:

    Phoenix1966 said:

    Elor said:

    Bonus question: what does CBC mean? blush

     

    I should know this, but I'm actually guessing it means something like Custom Body Character. 

    I thought Bend Correction came into it?

    They are CBC, not CBS (Corrective Bend Shape)? If so CBC might be a typo for CBS in the original naming.

  • 3DSaga3DSaga Posts: 683
    edited December 2025

    Elor said:

    @3DSaga > To see the problem, load Genesis 9, bend Spine 2 or 3 to the higher limit and while keeping Spine 2 or 3 selected, show Currently Used with Show Hidden Properties active: you should see Ethan's spine2_FNEthan_CTRLMD_N_XRotate_40 or spine3_FNEthan_CTRLMD_N_XRotate_35 at 1 (and any other Feng character with the same problem should have their respective 'cbc morphs' active too: in my case, I also saw the one from Eleanor).

    To fix the problem, you'll have to add the morph controling Ethan's body as the second stage controler (or something like that) on spine2_FNEthan_CTRLMD_N_XRotate_40 and spine3_FNEthan_CTRLMD_N_XRotate_35.

    Bonus question: what does CBC mean? blush

    Thanks Elor for the additional information. Following your instructions, I do see some Feng controllers, but their values are all "0". Am I correct to understand this means they're not influencing other G9 characters? 

    Post edited by 3DSaga on
  • ElorElor Posts: 3,353
    edited December 2025

    enlightened

    If the Property Hieararchy panel is not open (I don't think it is by default), and if you don't know how to open it, you can open it by going to Windows > Panes (Tab) and search for Property Hieararchy. 

    enlightened

    What you should see if the problem is not fixed on your computer:

    You can also check in the Property Hieararchy panel with Genesis 9 selected, searching for Ethan and you should have one property related to him on spine 2 and one on spine 3.

    If the 2nd stage of either property has Ethan Body as shown on the following screenshot, you're good (and you likely forget you fixed it a couple of months ago). If not, you'll have to switch the parameters panel into Edit Mode, then click on 'FN Ethan Body' and drag and drop it onto 2nd Stage:

    At that point, if you select back the spine bone impacted by Ethan morph, it should now no longer have any Ethan property dialed at 1.

    You'll have to do it for all Feng characters that have the same problem, and once you're done, the easiest way to save these changes is, with Genesis 9 selected, to go to 'File > Save As > Support Asset > Save Modified Assets', and enlightened be very cautious to only save the properties you modifiedenlightened

    As an example, for some reasons, DS though Genesis 9 was changed too, so I unchecked it, keeping only Ethan and Eleanor related modifiers checked (I also don't know why DS decided I was the author of the modifiers):

    And voila.

    ethan_bug.jpg
    1869 x 1034 - 227K
    ethan_bug_fix.jpg
    1850 x 1013 - 240K
    save_changes.jpg
    1136 x 483 - 83K
    Post edited by Elor on
  • 3DSaga3DSaga Posts: 683

    Elor, thanks for this information- I learned a lot!  

    I think you're right, I must have corrected this a few months ago and I've forgotten I did it.

    I hope I didn't mislead the OP or other readers with my initial post. Clearly there's an issue with these FN characters, which is a shame since they're wonderful characters. The solution as you've outlined is simple enough, even though DAZ should really address it. 

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