Texture Atlas not baking cutout opacity
WendyLuvsCatz
Posts: 40,434
I am trying to atlas a Goldtassel hair with 10 separate cutout opacity maps to reduce VRAM and also make use in Carrara easier
but Texture Atlas only sees the diffuse and normal map which are both just single maps anyway
conversion to 3Delight with Riversofts script didn't solve this either
the hair surfaces all have the same UV just different strand arrangements via opacity to create realism, it has many surfaces
https://www.daz3d.com/two-phased-bob-for-genesis-2-&-genesis-3-female-s
