Looking for Expert: Photo → CC5 Head Integration + Unity Export (No Sculpting)

nicholasmartin95nicholasmartin95 Posts: 0
edited December 2025 in Art Studio

Hi everyone,

 

A friend sent me a link to your website and I tried to submit the contact form with no success. It wouldn't register the click on "Submit".

 

I’m looking for a technical artist / pipeline specialist with deep experience in Character Creator 5 (CC5) and Unity to help with a very specific V1 pipeline.

 

What I’m building (V1 only):

A FaceTime-style, waist-up real-time avatar in Unity.

The goal is a fully rigged CC5 character where the head is reconstructed from 1–3 photos, merged cleanly onto a CC5 female body, and exported as a Unity-ready asset.

 

This is not a full character creator, not a game, and not a cinematic render.

 

 

Exact Scope (Nothing More)

 

Input:

• 1–3 front-facing photos of a person

• A single CC5 female body (provided)

 

Pipeline Tasks:

• Run an existing DECA/FLAME-style head reconstruction (no custom ML, no training)

• Produce a neutral head mesh + clean texture

• Generate basic expression + viseme blendshapes

• Attach the reconstructed head to the CC5 body

• Patch the neck seam cleanly (geometry + normals, no decals preferred)

• Retarget facial blendshapes correctly to the CC5 rig

• Export a Unity-ready FBX (correct skeleton, blendshape naming, scale)

• Provide a simple Unity demo scene showing:

– idle pose

– blinking

– eye micro-movement

– basic lip-sync

 

 

Explicitly Out of Scope

 

• No CC4/iClone workflows

• No ZBrush sculpting or manual likeness work

• No wardrobe, hair systems, or clothing

• No advanced shaders or lighting polish

• No UI, no tools, no sliders

• No mobile app integration

• No MetaHuman

 

 

Who This Is For

 

I’m specifically looking for someone who has:

• Hands-on experience merging custom heads into CC5 bodies

• Strong understanding of CC facial rigs & blendshapes

• Shipped Unity-ready character assets before

• Comfort working with existing head-reconstruction outputs

 

If you’ve done similar work or can point me to someone who has, I’d love to connect.

Thanks in advance — happy to answer clarifying questions.

Post edited by frank0314 on

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