Texture Help
Hi all! I was curious if anyone had any idea on how to achieve this look with ground/muddy textures. Blender has its own texture add-on that lets you receive textures from Poliigon, the first image here is from a texture map on that add-on, meanwhile the second one is one from TextureCan, (texturecan.com/details/261/) however as you can see, the texture appears low poly even with a high poly count directly after importing a new plane into the scene. Am I doing something wrong? You can see it has a very "pixelated" appearance as the shine lights on it compared to the Blender one. I've tried creating a bigger plane but the result is the same.
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blendermud.jpeg
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mudexample.jpeg
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