Does Magix 101 SkyRay Worlds - Complete World Builder set use lots of instancing?

Does Magix 101 "SkyRay Worlds - Complete World Builder set" use lots of instancing?

I'm using Filament now and too many instances are a problem. Does this set use geometry for everything or is there lots of instancing involved? I can't even see the readme file, I keep getting 503 service unavailable errors trying to access the readme: http://docs.daz3d.com/doku.php/public/read_me/index/92800/start

Anyone own this and can you see everything when in Filament viewport mode? This is the easiet way to tell me if it will work.

Comments

  • kprkpr Posts: 420
    edited December 2025

    The readme - someone gave it another kick - suggests, "36 separate world-building assets such as Rocks, Trees, Bushes, Plants, Grass, Roads, Path, Vines, Lamps etc" and "4 template scenes which read as though they are different terrains. It majors on its clever sun/HDRI combo setup. So, it hints you'd get 4 templates that must include instancing at 36 models, but you could clean away the instances and DIY-instance from the 36 available.models

    Post edited by kpr on
  • NorthOf45NorthOf45 Posts: 5,838

    Yes, the supplied scenes use a lot of instancing, but is surprisingly light on the memory load. The templates with grass (2 of the 4)  use thousands of grass patch instances, but, again, surprisingly light on the memory. Everything shows, but you can't see all of them at the same time (360 degree environment). The Filament view looks off, so some tweaking will be needed.

  • Yeah, I actually just bought it about 20 minutes ago and already did a fast conversion of a road scene to Filament. Took me all of 10 minutes to convert everything. This will be really great for Filament use, granted I need to work on the lighting a bit, but all the materials are converted.

    Skyray Worlds Filament Conversion test.jpg
    1920 x 1080 - 2M
  • jmucchiellojmucchiello Posts: 1,754

    NorthOf45 said:

    Yes, the supplied scenes use a lot of instancing, but is surprisingly light on the memory load. The templates with grass (2 of the 4)  use thousands of grass patch instances, but, again, surprisingly light on the memory. Everything shows, but you can't see all of them at the same time (360 degree environment). The Filament view looks off, so some tweaking will be needed.

    Light? If I turn on IRAY with any of the default scenes, I may as well kill Daz from task manager immediately. And I have a 4090 and a i9 CPU.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 41,234

    Filament only has an issue with collapsed instances as used in Ultrascenery and by some PAs

    normal instances no matter how many are fine

  • NorthOf45NorthOf45 Posts: 5,838

    jmucchiello said:

    NorthOf45 said:

    Yes, the supplied scenes use a lot of instancing, but is surprisingly light on the memory load. The templates with grass (2 of the 4)  use thousands of grass patch instances, but, again, surprisingly light on the memory. Everything shows, but you can't see all of them at the same time (360 degree environment). The Filament view looks off, so some tweaking will be needed.

    Light? If I turn on IRAY with any of the default scenes, I may as well kill Daz from task manager immediately. And I have a 4090 and a i9 CPU.

     

    I was running DS 4.23 beta at the time, and it was a little luggish with my 1080, but totally useable. Now I have an RTX 400 Ada Generation, and it is smooth panning around with Iray, on the same 4.23 beta. On DS 6.25, though, it is a different story. Slow as molasses in January, uphill, in any drawing mode. Not sure why, but I have never seen such a drastic speed differnce. All render settings are identical in both versions.

  • NorthOf45NorthOf45 Posts: 5,838
    edited May 31

    jmucchiello said:

    NorthOf45 said:

    Yes, the supplied scenes use a lot of instancing, but is surprisingly light on the memory load. The templates with grass (2 of the 4)  use thousands of grass patch instances, but, again, surprisingly light on the memory. Everything shows, but you can't see all of them at the same time (360 degree environment). The Filament view looks off, so some tweaking will be needed.

    Light? If I turn on IRAY with any of the default scenes, I may as well kill Daz from task manager immediately. And I have a 4090 and a i9 CPU.

     

    I was running DS 4.23 beta at the time, and it was a little sluggish with my 1080, but totally useable. Now I have an RTX 4000 Ada Generation, and it is smooth panning around with Iray, on the same 4.23 beta. On DS 6.25, though, it is a different story. Slow as molasses in January, uphill, in any drawing mode. Not sure why, but I have never seen such a drastic speed difference. All render settings are identical in both versions.

    Post edited by NorthOf45 on
  • jmucchiellojmucchiello Posts: 1,754

    I noticed later I'm using the Ultimate world builder products. Not the complete world builder.  Still. The 2026 beta just couldn't deal with it. (I should try loading it into 4.24.)

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