Does Magix 101 SkyRay Worlds - Complete World Builder set use lots of instancing?

Does Magix 101 "SkyRay Worlds - Complete World Builder set" use lots of instancing?

I'm using Filament now and too many instances are a problem. Does this set use geometry for everything or is there lots of instancing involved? I can't even see the readme file, I keep getting 503 service unavailable errors trying to access the readme: http://docs.daz3d.com/doku.php/public/read_me/index/92800/start

Anyone own this and can you see everything when in Filament viewport mode? This is the easiet way to tell me if it will work.

Comments

  • kprkpr Posts: 297
    edited December 8

    The readme - someone gave it another kick - suggests, "36 separate world-building assets such as Rocks, Trees, Bushes, Plants, Grass, Roads, Path, Vines, Lamps etc" and "4 template scenes which read as though they are different terrains. It majors on its clever sun/HDRI combo setup. So, it hints you'd get 4 templates that must include instancing at 36 models, but you could clean away the instances and DIY-instance from the 36 available.models

    Post edited by kpr on
  • NorthOf45NorthOf45 Posts: 5,690

    Yes, the supplied scenes use a lot of instancing, but is surprisingly light on the memory load. The templates with grass (2 of the 4)  use thousands of grass patch instances, but, again, surprisingly light on the memory. Everything shows, but you can't see all of them at the same time (360 degree environment). The Filament view looks off, so some tweaking will be needed.

  • FrankTheTankFrankTheTank Posts: 1,481

    Yeah, I actually just bought it about 20 minutes ago and already did a fast conversion of a road scene to Filament. Took me all of 10 minutes to convert everything. This will be really great for Filament use, granted I need to work on the lighting a bit, but all the materials are converted.

    Skyray Worlds Filament Conversion test.jpg
    1920 x 1080 - 2M
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