Arrow Fletching
handyman4545
Posts: 408
Anybody have a place where I can get some info on creating an arrow fletch?
Built the primative and mapped it.
Tried adding a jpg via cutout and base and got this...
Too translucent and the primative is glossing through.
Fletching.png
736 x 840 - 646K

Comments
Take a look at old-style hair, made of overlapping layers, as each layer has a similar set of needs.
To avoid the ghosting, you need to apply the final transparency map to the strength property for the glossiness and other material components to make sure they are zeroed out where not needed.
This is a feather I made some time ago, based on an image of a feather. It doesn't have translucency.
Take a look at old-style hair, made of overlapping layers, as each layer has a similar set of needs.
The idea being that each layer adds more solidity reducing overall transparancy?
Are there any "how to's" available to see?
you could use strandbased hair, might be overkill but you could instance a quiver of arrows
The problem isn't the images.
I have the images.
The problem is getting the images setup right in the "Shaders" editer.
Do you have a black and white image, where black is fully black, to use in cut-out oppacity?
I thought both of those things at the same time too
How well you can achieve the look you're wanting might depend on the style of fletching you're wanting?
Vintage fletching looks like this: https://i.pinimg.com/originals/02/e8/ea/02e8eadfebda30d2f8692d67f9198634.jpg
It's a feather, tied, teased and pulled into and around/on the shaft.
And https://sketchfab.com has many feather-models you can have for nada.
You could glue to a shaft and a arrow head that you can make - pretty easily indeed - in Hexagon or blender (if you know either?) - I kinda think you might well manage it just in Daz, if you have the shaft and head already in Daz?
admittedly PAs could do a better job of arrows with dynamic strandbased hair as have the plugin and don't have to use DAZ Studio Strandbased editor
but one really doesn't need the feather vanes etc to be dynamic, that's getting ridiculous
I recall trying to make a quill in Carrara with dynamic hair
Made me
I've done a few non-hair things with strand-based - it can work really well. It kinda seems possible to do "feathers" but it's an ask with that editor to get a look that isn't too strandy and also isn't too neat ... probably depends on the style of fletching being sort - modern fletching, of the style maybe being sort (given the OP) looks like this: https://i.ytimg.com/vi/Du6rrTDXk6U/maxresdefault.jpg
... That's an ask to do well
Might well also depend how prominent the arrow and fletching would be in a render ... in this example (
) https://www.daz3d.com/gallery/user/5444756578500608#gallery=newest&page=1&image=1351734 , you can barely see it, so strand-based might well work (that arrow and bow is from https://www.daz3d.com/medieval-style-dforce-outfit-for-genesis-9 )