[Solved] Simple way to limit morph area of effect

RenhaRenha Posts: 22

Hi! So I want to know if there is a relatively simple way to limit morph effect area. For example, if I like how the character hands look and want to apply the character morph only to hands.

I know I can export and do that in some external software, but that's quite complicated, so I want to be able to do that within the Studio.

I know that morphs are essentialy the movement of the polygon vertices, and DAZ supports polygon selection, so I don't see technical limitations here, so maybe there already is a tool for that which I've just missed?

Post edited by Renha on

Comments

  • RenhaRenha Posts: 22
    edited November 28

    Ah, nevermind, found it:

    Post edited by Renha on
  • You can do it, but if the morph chnages the overall shape then the morphed hands will not line up with the unmorphed arms (or wherever you put the transition). You will also need to redo any joint adjustments or corrective morphs. You will also lose any HD details as we don't have the toold for creating  those.

Sign In or Register to comment.