I have some questions about UE5 physics & DAZ.
Hi everyone, I’ve been using Unreal with my DAZ characters for a few days and I had two questions:
1.The first concerns physics simulation and hair: using UE5’s Chaos Physics really impacts my project’s performance. I’m a beginner and I was wondering if you have any tips or solutions for this? Would it be better to use bones with a rig for the clothes and hair?
2.The second is a problem I’m encountering with Physics Assets: when I apply a ragdoll or run a simulation on my character, for example, the arms break in two. Even though I’ve recreated the physics assets, I still get the same weird result. Has anyone experienced something like this?
Thank you very much !
