I created shredded jeans fabric threads using dForce Hair

Technical - 3D CG Dev - Creation of strand hair on trousers as shredded fabric effect. dForce Trousers created by me Blender3D. Shredded fabric hair created by me using Daz Studio 4. Always load the strand hair at zeroed pose of figure and clothes.

SCR DS4 shred creation.png
997 x 904 - 187K
SCR DS4 shred creation pose test.png
1085 x 988 - 259K

Comments

  • It would be great if the hair creation tab could be activated in DS 2025, because my rig has an Nvidia RTX 5080 on board...  I'm stuck with creating these shredded fabric effects in DS 4 at the moment, and my CPU is doing the heavy lifting, because DS4 can't recognise my graphics card.

  • ibr_remote aka infinity10 said:

    It would be great if the hair creation tab could be activated in DS 2025

    I'm not sure I follow what this thread is about but I had responded to your other thread where you asked about this.

  • UncannyValet said:

    ibr_remote aka infinity10 said:

    It would be great if the hair creation tab could be activated in DS 2025

    I'm not sure I follow what this thread is about but I had responded to your other thread where you asked about this.

    I just saw your other message, thank you so much !  I'll try to do the same thing in DS 2025 and see whether I can get a workable result.\\

  • My images did not load in my opening post ?! ?

    3D CG Dev - I created a rigged conforming trouser geometry with real mesh rips that drape when simulation is run, and strand hair that makes the rips look realistic. Some points: load the strand hair threads to the trouser when figure and trouser are at zero pose, make the threads invisible during simulation, run the cloth simulation then make the threads visible again.

    I made the trousers in Blender3D and the threads as a strand-based hair on the trousers in Daz Studio v6 ( aka DS 2025)

     

     

    SCR ripped jeans v2 + threads.png
    979 x 927 - 190K
  • kprkpr Posts: 291

    ibr_remote aka infinity10 said:

    My images did not load in my opening post ?! ?

    3D CG Dev - I created a rigged conforming trouser geometry with real mesh rips that drape when simulation is run, and strand hair that makes the rips look realistic. Some points: load the strand hair threads to the trouser when figure and trouser are at zero pose, make the threads invisible during simulation, run the cloth simulation then make the threads visible again.

    I made the trousers in Blender3D and the threads as a strand-based hair on the trousers in Daz Studio v6 ( aka DS 2025)

     

     

    Strand-based hair is great and surprisingly versatile. Please post your renders when DS2025 is allowing you too, would like to see. I once did pretty convincing grass using strand-based, (with a little blurring) was pretty please with the first attempt at it: https://www.daz3d.com/gallery/user/5444756578500608#gallery=newest&page=1&image=1325200

  • kpr said:

    Strand-based hair is great and surprisingly versatile. Please post your renders when DS2025 is allowing you too, would like to see. I once did pretty convincing grass using strand-based, (with a little blurring) was pretty please with the first attempt at it: https://www.daz3d.com/gallery/user/5444756578500608#gallery=newest&page=1&image=1325200

    I took a look a look at your grass in your image. Strand hair is certainly useful 

  • edited November 16

    Very experimental set up but just to show a closer view - some adjustments needed to the hair setting.

    ensemble test 01.png
    1216 x 1028 - 812K
    Post edited by ibr_remote aka infinity10 on
Sign In or Register to comment.