Saving a modified JCM specific to a purchased character morph

mmdestinymmdestiny Posts: 197

Hey foks,

I'm sure I'm overthinking this, but I'm a little unsure of what exactly to save with this JCM I just modified. 

-Character morph loaded
-Didn't like the way the crook of the elbow was looking (it's a stylized character), so overwrote the elbow JCM with my remodeled one via Morph Loader Pro and overwriting the deltas.
-????

I'm afraid I can't use Save Modified Assets because what comes up in the list is the JCM for the G9 itself.

So that leave the Save Modifier Asset dialog.  I can find the JCM in the list no problem but what should the Vendor and Product settings be?

Should I be setting vendor to the creator so that the product comes up in the list? Is selecting the JCM from the list even right?  This isn't like I'm used to with saving my own corrective morphs where they're new things altogether, this morph exists already but within G9, not within the product.

Post edited by mmdestiny on

Comments

  • crosswindcrosswind Posts: 9,690

    I don't think overwriting vendor's JCM is a really good choice.

    Better create an MCM with setting vendor's JCM as it controller, and just place your name as Vendor when saving modifier asset(s).

  • mmdestinymmdestiny Posts: 197
    edited November 2025

    crosswind said:

    I don't think overwriting vendor's JCM is a really good choice.

    Better create an MCM with setting vendor's JCM as it controller, and just place your name as Vendor when saving modifier asset(s).

    Ok I'll probably go that route.  I had been following this tutorial (though using C4D), but the glaring difference in use-case being I needed to fix a figure shape JCM and not a clothing JCM.  (Plus he never gets to saving the finished product anywhere in the video series lol)

    Post edited by mmdestiny on
  • mmdestinymmdestiny Posts: 197
    edited November 2025

    crosswind said:

    I don't think overwriting vendor's JCM is a really good choice.

    Better create an MCM with setting vendor's JCM as it controller, and just place your name as Vendor when saving modifier asset(s).

    Well this could be going better...It's been a long time since I've done this and though the documentation is for a very similar use case, Type: ERC [Multiply] is no longer an option =/
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/creating_morph_controlled_morphs/start

    EDIT: ok i see just how out of date that documentation is (par for the course)  I think I've got it figured out.  Thanks crosswind.

    Post edited by mmdestiny on
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