Two free Utility Props for Daz Studio

I made 2 Utility props for my own use and I'm always happy to share.

1st one is an Angle Ruler ( a simple plane primitive with Diffuse and Opacity maps). I use it for animation monitoring, but it could be useful everywhere you need angle measurement.

2nd is a 2 m Checker Plane with 10 mm subdivisions. I use it for animation monitoring, especially to watch feet slippery effect on ground.

Feedback and criticism will be appreciated.

https://www.deviantart.com/rosseliani/art/Two-free-Utility-Props-for-Daz-Studio-1256948189

Angle ruler utility.jpg
2538 x 1363 - 763K
Plane checker utility.jpg
2539 x 1392 - 1M

Comments

  • rosselianirosseliani Posts: 506
    edited October 30

    Utilities demo

    I made an aniMate2 scene, baked to DS Timeline, then created a single aniBlock from DS Timeline.
    I noted too abrupt transitions near Z axis Zero and corrected the curve to an almost sinusoid. I think I was wrong.
    At 1:23 you can see the X axis curve and notice it's "flattened" near the Zero
    position.
    IMO I think I should correct both X and Z curves but only soften the "flattened" zones near transitions.
    Can good mathematicians explain to me what these curves should represent and why?
    I suppose they should represent accelerations and decelerations.
    So, I'm taking steps to visually observe what's happening using reference points, measurements, and so on.

    At 2:15 Please notice that I made the hip Y axis rotations as linear as possible.

    Post edited by rosseliani on
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