Two free Utility Props for Daz Studio
rosseliani
Posts: 506
in Freebies
I made 2 Utility props for my own use and I'm always happy to share.
1st one is an Angle Ruler ( a simple plane primitive with Diffuse and Opacity maps). I use it for animation monitoring, but it could be useful everywhere you need angle measurement.
2nd is a 2 m Checker Plane with 10 mm subdivisions. I use it for animation monitoring, especially to watch feet slippery effect on ground.
Feedback and criticism will be appreciated.
https://www.deviantart.com/rosseliani/art/Two-free-Utility-Props-for-Daz-Studio-1256948189
Angle ruler utility.jpg
2538 x 1363 - 763K
Plane checker utility.jpg
2539 x 1392 - 1M

Comments
Utilities demo
I made an aniMate2 scene, baked to DS Timeline, then created a single aniBlock from DS Timeline.
I noted too abrupt transitions near Z axis Zero and corrected the curve to an almost sinusoid. I think I was wrong.
At 1:23 you can see the X axis curve and notice it's "flattened" near the Zero
position.
IMO I think I should correct both X and Z curves but only soften the "flattened" zones near transitions.
Can good mathematicians explain to me what these curves should represent and why?
I suppose they should represent accelerations and decelerations.
So, I'm taking steps to visually observe what's happening using reference points, measurements, and so on.
At 2:15 Please notice that I made the hip Y axis rotations as linear as possible.