Geo shell character export for film making in unreal
I have few geo shell characters with morphs but when I try to export them to unreal they get identified as FBX I neead a way to export it to unreal I tried looking for tutorials but none are there Pls help me with this I tried map transfer and texture Atlks methods but I get confused

Comments
What is a GeoShel character? A Geometry Shell is an extra layer that wraps around an existing litem, it isn't a thing in its own right.