[Solved] Same Translation Values, Different Locations?

Lucky13guyLucky13guy Posts: 92
edited October 17 in The Commons

I'm a little confused by this one. I have two golf clubs that are identical in every way, except for the fact that one is rigged. Both clubs have the same pivot point, as well as the same translation, rotation, and scale values. But, for some reason, they are in two different places. Does anyone have any insight as to why this might be happening? I've verified that the bones in the rigged version are zeroed, but I just can't figure this one out. I'm not too worried about "fixing" the issue, since I only planned on using the rigged version, but I'm still curious as to what could have caused this. Any thoughts?

Thanks!

Rigged vs. Not Rigged.jpg
2100 x 767 - 418K
Post edited by Lucky13guy on

Comments

  • felisfelis Posts: 5,750

    If you just load them do they then end in world center?

    Are any of them parented to anything?

  • felis said:

    If you just load them do they then end in world center?

    Are any of them parented to anything?

    Yup. They both load at world center. No parents. Weird, right? 

  • felisfelis Posts: 5,750

    And if you zero out everything, how does it then look?

  • felis said:

    And if you zero out everything, how does it then look?

    They both end up in the exact same location and look identical. 

  • crosswindcrosswind Posts: 9,552

    You can check in Tool Settings, with Joint Editor activated, see if there's any values in Orientation of the rigged one. If there is , zero them and Memorize Rigging ~~

  • crosswind said:

    You can check in Tool Settings, with Joint Editor activated, see if there's any values in Orientation of the rigged one. If there is , zero them and Memorize Rigging ~~

    That wasn't it, but I did figure it out! It turns out the rotation order of the rigged club was set to XYZ, but the rotation order of the club that wasn't rigged was set to YXZ. Changed that and it started acting the same as the rigged club. 

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