Everyday Party Decorations -- thank you, maclean!
ModernWizard
Posts: 904
maclean does it again with Everyday Party Decorations -- and by "it" I mean putting out a well made product of great usefulness that fills a niche that no one else seems to have addressed so far.. All sorts of streamers, swags, bunting, pennants, balloons, and bubbles stock this magnificent [and affordable] package.
And did I mention that a lot of them morph? The bubbles change shape. You can lengthen your streamers and make them sway. You can control the thickness of the bunting. And there are 3DL and Iray materials.
Though there are some pieces specific for birthdays or Christmas, most of these can be used for any occasion: dance parties, proms, tailgate parties, graduations, all sorts of celebrations.
And now, with the March Madness discount, Everyday Party Decorations is just $8.97, which makes this large bundle a great deal. Cheaper than buying from your local party supply store...
I think I'm going to add some "on the floor in a pile" morphs to the streamers and post them this weekend...
--MW
P.S. This isn't a paid endorsement or anything; this is just the entusiastic response of a happy buyer!

Comments
When I mailed DAZ, it was around 3am in Utah, so I imagine they'll need a few hours, plus several cups of coffee before they get around to fixing things.
Bubbles..... yeah, they're tricky. To be absolutely blunt, I wasn't 100% happy with them, but after a week of testing, trying out textures, and messing with Iray shaders, I got them to the point where they looked pretty good. But I'm sure they could look better. Trouble is, I don't know how, nor have I found anyone else who does. I scoured the net for tips on soap bubbles, but it seems to be one of those things that foxes everyone. And to complicate things even more, the background and surrounding environment (ie reflections) can change the effect dramatically, so it's difficult to make it work in every situation.
Very true. I've been working on my 'soap bubble Iray shader' for months. The problem is that Iray is a PBR renderer, and the behaviors we want to see can't properly be modelled directly (a hollow sphere with the inside and outside surfaces only 10-1000nm separation between them) so we have to 'fudge' the shader. And PBR's don't like it when you do that......not to mention most don't simulate down at sub-micron level.....at least not accurately (it would bring the render to a crawl if it did.) And the 'age' of the soap-film affects how the surface appears dramatically, so you have to have some kind of age parameter to adjust the noise function you use to generate the thickness variations.
To complicate things further, the behavior in reality, and being able to make it a little more 'photographically aesthetic' are in direct opposition.....but I'm going to keep trying!
...and, the price has been updated.
There are some posts missing between first and second now ? At least one by maclean and one by myself, and those were only positive ones..
Richard, pls ?