Possible To Change The Images, Colour and Text in These Signs?

n.aspros123n.aspros123 Posts: 332
edited October 14 in Daz Studio Discussion

Is it possible to change the Colour, Images and Text to something else?

I'm thinking of creating a custom notification with different pictures on the sign but can the same font and colour font text be used?  A couple of characters will read the large sign in a scene that will be rendered.

These signs are from a set called Everyday Labels and Signs in the Daz Shop.

Thank you in advanced for your helpful replies.

labels_pop01_1.jpg
615 x 800 - 71K
labels_pop04_1.jpg
615 x 800 - 68K
Post edited by n.aspros123 on

Comments

  • crosswindcrosswind Posts: 9,537

    Yep, certainly you can do it ~~ but you have to create / modify the images based on their texture maps in Base Color slots because they have the different UV layouts of their own.

  • n.aspros123n.aspros123 Posts: 332

    crosswind said:

    Yep, certainly you can do it ~~ but you have to create / modify the images based on their texture maps in Base Color slots because they have the different UV layouts of their own.

     

    Do you use something like GIMP or Paint to edit/change the Images, the colour of the sign and insert text of your own?

    For one sign, Do all associated images in their slots need to be edited?

  • crosswindcrosswind Posts: 9,537
    edited October 14

    n.aspros123 said:

    crosswind said:

    Yep, certainly you can do it ~~ but you have to create / modify the images based on their texture maps in Base Color slots because they have the different UV layouts of their own.

     

    Do you use something like GIMP or Paint to edit/change the Images, the colour of the sign and insert text of your own?

    For one sign, Do all associated images in their slots need to be edited?

    I use Adobe Photoshop to do so.

    If you can find the texture maps in other slots, yea, you better modify them all to have perfect result. But if only one image in Base Color slot looks just fine, you also can simply remove the texture maps from other slots. 

    Post edited by crosswind on
  • n.aspros123n.aspros123 Posts: 332
    edited October 17

    I ended up just making a square primitive. Inlarging it to 2500%. Created an image in paint.net and selecting that to Base Colour.

    @crosswind   I'll send a DM with it 

    Post edited by n.aspros123 on
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