How to bake daz3d material to PBR?

How to bake daz3d material to PBR, so I can use it on other software.

Comments

  • Richard HaseltineRichard Haseltine Posts: 107,860

    What do you mean? The Iray shaders are PBR.

  • JamesJames Posts: 1,144

    Like for example the cornea. It doesn't use pbr. So in twinmotion, it get's changed to somehting else. 

  • felisfelis Posts: 5,720
    edited October 7

    Which character is that?

    I think most (all?) recent characters use Iray Uber, if not using PBR Skin.

    Post edited by felis on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    use clear glass in Twinmotion 

  • Richard HaseltineRichard Haseltine Posts: 107,860
    edited October 7

    All of the base Iray shaders are PBR, PBRSkin is a specific PBR shader designed for handling skin - non skin materials may well not use it. The Cornea probably won't work with PBRSkin, but if you want to try then select the figure and the surface and apply the PBRSkin shader preset.

    Post edited by Richard Haseltine on
  • JamesJames Posts: 1,144

    WendyLuvsCatz said:

    use clear glass in Twinmotion 
     

    what about eyelashes

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,003

    James said:

    WendyLuvsCatz said:

    use clear glass in Twinmotion 
     

    what about eyelashes

    just add the cutout opacity texture to the masking channel, it's just a standard material 

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