How to avoid merge scene resetting poses and transforms
I have a scene with posed characters in it, and then I also have environments purchased from the store that have props that have been arranged in a scene with transform data. If I merge the purchased environment into my scene with posed characters, all the environment props get reset to the center of the scene. If I merge my scene with posed characters into the environment scene, all the character transforms and poses get reset. The less complicated solution would be finding some way to avoid the environment getting reset, since those are just simple props with simple transforms, but I can't seem to find any way to do that.
Is there a solution to getting both into the same scene together without data getting changed? In the current state, I can't really use the environment products I've purchased.

Comments
I don't quite understand .... you mean the Transforms of the loaded purchased environment get reset or the environment in your current scene get reset ?
If I open the purchased environment as a new scene, it looks normal with all the props arranged correctly in the scene. But if I merge it into another scene with stuff in it, the props get reset to default locations instead.
For example with this product, this it what it looks like to open as new.
But this is what it looks like if I merge it into a scene with other stuff.
I tried deleting almost everything out of the base scene before merging the environment in, but as long as at least one object exists from the original scene, it will break the transforms of the merged in scene. (If i delete the last object and do the merge, it seems to switch to "Open as new" instead and completely wipes the scene and creates it from scratch instead).
For some reasone, I'm not able to see the screenshots you posted.... Can you open Timeline to check if there's any animated range with keyframes there ?
@Falco
The scene with the posed characters, were they posed at frame 1 or did you apply the pose at a later frame in order to do an animated drape? I ask cause if you did an animated drape, importing another scene usally forces Daz Studio to frame 1.
Also, it is possible that the items are moved into place via a keyed frame (this part I cant explin it in technical terms but I know a PA who did it for a prop, and resetting the timeline would reset the prop controls too)
Ah yes this was the cause. I've only ever done single renders so I don't even have the timeline plugin enabled, but apparently there were keyframes on different frames. When I scrubbed the timeline the characters and environment lined up on different frames.
What is the best way to go about resetting everything to the correct frame so I can merge the scenes together?
Yes, you can fix it yourself... but you have to know about how to manipulate keyframes with a Timeline:
- In an empty scene, load the environment from that product, open Timeline. If the pointer is not at frame 0, e.g. at the end of the Timeline, that's the culprit.
- Frame-select the last keyframe, Copy Selected Key. Delete Key! Move the pointer to frame 0, Paste Key.
- Save the environment as a Scene-Subset. Load / Merge it into other Scenes.
Then you can fill a support ticket.
Thanks, it turns out the environment was fine, my base scene poses were all on frame 30 for some reason, so I'm resetting it to 0 for future scenes.
Had you done a Play Range dForce simulation?
It must be this product https://www.daz3d.com/military-camp
And Tesla3Dcorp has done it before and made timeline for sets, so it messed up for people.