Suggestion for a DS Tool
Masterstroke
Posts: 2,299
Does anybody remember RT Encoder?
It used to encode and decode obj files, making it legal to redistribute altered content without violating the rights of the original content owner, for you had to have the original content in order to decode the file.
RT encoder is hard to get these days, and requieres Yava script, and I can't get it to work at all.
So what about a tool right here in DAZ Studio doing the job?
When ever someone has altered geometry, changed or added UV zones and wants to share his work, he should be able to do that, without getting in legal conflict.
So my request is an inside DAZ Studio decode-encode system for DAZ files.
Post edited by Masterstroke on

Comments
A lot of the things that could be used for are covered by morph assets, UV assets, GeoGrafts etc.
that is not, what it is for.
My suggestion is for altered geometry.
Which can be done with a GeoGraft or a morph.
While Daz allowed the use of RTE files up to Victoria 4 it isn't an automatically permissible thing and as far as I know it isn't allowed for Genesis #.
I want to avoid overloading Genesis characters with tons of geografts and geoshells.
A DAZ specific tool might bring that option back.
So not allowed anymore, well that is a bummer.
and besides, this is not just about figures. It is also about props and clothings.
A problem there is that you cannot mix-and-match, while non-overlapping GeoGrafts can both be applied to the same figure.