Mesh Grabber Mistakes
Why don't actions with the Mesh Grabber show up in the Undo? Invariably, any time I think I can just do a little pull and it'll be fine. The grabber tool decides to switch surfaces and I'm modify the figure's skin instead of the clothing they're wearing. Try to Undo, nope, the pull of the skin can't be undone as it isn't in the undo buffer. Is there anything one can do to "lock" a surface so the mesh grabber can't grab it? Or a way to undo without needing to reload the asset?
Hiding the surface wouldn't be helpful since it is usually this surface, so close to the object to be modified, that needs to be seen so you know how much to move the item you actually are trying to mess with.

Comments
Is there more than one figure that have very same Node Names ?
How would the G9 figure and the clothing its wearing have the same Node Names?
I had to reload the scene because the G9 figure was completely messed up. I changed the mess a couple times because the clothing was moving as the skin underneath was becoming deformed.
Still want to know if there's a way to lock the mesh on the figure or just reset the mesh without reloading the entire figure.