How to find out which asset is causing scenes to be bloated
I'm curios if anyone knows how to check to see what each asset in a scene is using the most memory. I had a scene that had 3 characters in it. It save at about 20 Megs. I addedd a figure and suddenly the machine started slowing. I saved the scene (I learned my lesson when this start chugging). That's when I noticed it. The scene had ballooned to over 50 MB. I went back and removed the character and resaved. The file remained at about 50 MB. I went and cleared the DSON cache and memory files. Still stayed about the same.
Anyone know how I can find out what happened?

Comments
So, what figure did you add? And what did you do after you added / deleted the figure?
Technically, if you open the scene file (duf file) with Notepad++, you should be able to find the culprit.
Thank you. I'll give that a shot. I added a Gen9 character to a scene with 2 Gen8. I deleted the Gen9 thinking that was the culprit. Didn't change anything.
First, the data of deleted G9 would not be saved within the scene file. Secondly, usually the geometery / UV / rigging / weight data coming from unsaved figure / prop assets can make the size of a scene file bigger, so also:
- check if there's any such figures / props having such situation... in addition to G8 / G9.
- check Timeline if there's any simulated data on the keyframes.
- checked if there's any wearables that you loaded with AutoFit
- check if there's any delta you made with Mesh Grabber....
etc. etc.
Wow! It was a pair of jeans with dforce. Once I deleted them the scene instantly dropped by 10 meg.