How to find out which asset is causing scenes to be bloated

I'm curios if anyone knows how to check to see what each asset in a scene is using the most memory.  I had a scene that had 3 characters in it.  It save at about 20 Megs.  I addedd a figure and suddenly the machine started slowing.  I saved the scene (I learned my lesson when this start chugging).  That's when I noticed it.  The scene had ballooned to over 50 MB.  I went back and removed the character and resaved.  The file remained at about 50 MB.  I went and cleared the DSON cache and memory files.  Still stayed about the same.

Anyone know how I can find out what happened?

Comments

  • crosswindcrosswind Posts: 9,561

    So, what figure did you add? And what did you do after you added / deleted the figure?

    Technically, if you open the scene file (duf file) with Notepad++, you should be able to find the culprit.

  • edited September 28

    crosswind said:

    So, what figure did you add? And what did you do after you added / deleted the figure?

    Technically, if you open the scene file (duf file) with Notepad++, you should be able to find the culprit.

    Thank you.  I'll give that a shot.  I added a Gen9 character to a scene with 2 Gen8.  I deleted the Gen9 thinking that was the culprit.  Didn't change anything.

    Post edited by karlsfriend_f7ccaca9e2 on
  • crosswindcrosswind Posts: 9,561

    First, the data of deleted G9 would not be saved within the scene file. Secondly, usually the geometery / UV / rigging / weight data coming from unsaved figure / prop assets can make the size of a scene file bigger, so also:

    - check if there's any such figures / props having such situation... in addition to G8 / G9. 
    - check Timeline if there's any simulated data on the keyframes.
    - checked if there's any wearables that you loaded with AutoFit
    - check if there's any delta you made with Mesh Grabber....

    etc. etc.

  • crosswind said:

    First, the data of deleted G9 would not be saved within the scene file. Secondly, usually the geometery / UV / rigging / weight data coming from unsaved figure / prop assets can make the size of a scene file bigger, so also:

    - check if there's any such figures / props having such situation... in addition to G8 / G9. 
    - check Timeline if there's any simulated data on the keyframes.
    - checked if there's any wearables that you loaded with AutoFit
    - check if there's any delta you made with Mesh Grabber....

    etc. etc.

    Wow!  It was a pair of jeans with dforce.  Once I deleted them the scene instantly dropped by 10 meg. 

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